randylin26 Aug 26, 2013 @ 7:17pm
why does everybody thinks SC2 was a downgrad of SC1 and FA?
I'm new to these series and would like to know more.
Showing 1-15 of 20 comments
< >
ToniHD Aug 27, 2013 @ 3:31am 
did you play both games? Because if you did you would know why everybody says that it is such a step back. The visuals might look better on SC2 but hell the game mechanics are just ♥♥♥♥ and you have less units. I loved SC1 because you had so many units.
Sheppard Aug 27, 2013 @ 4:45am 
because it's like this:
75% less untis, removing the floating economy, breaking the scale (supcom 2 scale is weired) removing tech levels
+ what Toni said
caalsigo Aug 27, 2013 @ 2:58pm 
as tonihd and sheppard said, but i disagree on better visuals on SC2. maybe more detailed, but the colors and general look is too cartoony for my tastes. note that i do like both games, but my preference goes to SC1 without a second tought
Softly Aug 27, 2013 @ 4:23pm 
The only thing wrong with Sup Com 2 is that they called it Sup Com.
randylin26 Aug 27, 2013 @ 5:03pm 
Wow thanks. More variety is for me so no SC2 ever for me
T-Bone Biggins Aug 27, 2013 @ 5:23pm 
Originally posted by Sheppard:
because it's like this:
75% less untis, removing the floating economy, breaking the scale (supcom 2 scale is weired) removing tech levels
+ what Toni said

Agree with this, but add on that tech levels were not removed but replaced by a tech tree. Just criminal.
Streaming Phoenix Aug 28, 2013 @ 2:12am 
SC2 was a consolified version, then moved to pc. And it wasn't any good on console either :)
Softly Aug 28, 2013 @ 3:01am 
Nothing wrong with a console strategy. I first played SC1 online on Xbox, and it was awesome.
Streaming Phoenix Aug 28, 2013 @ 3:19am 
If done well a stratergy on console will be fine. However, companies will make sacrifices on the pc version to get it to work on a console. We have seen that with crysis 2 and 3, ok games on the whole, but not as good as the first one which didn't hold back.
White Spirit Aug 28, 2013 @ 5:38am 
Originally posted by Coding Phoenix:
If done well a stratergy on console will be fine.
I don't own a console, so can you explain how a strategy can be done on it? Just to control 10 unit groups you need 10 keys, which is already more than a controller has. Maybe another 20 keys for unit/structure quick build access, another 6 for various unit orders, etc. So, how?
Softly Aug 28, 2013 @ 6:33am 
Well the assumption that you need keys to control units is the problem. On the pc version, the only key I use lots is shift, with some occasional ctrl+k. Everything else I do with the mouse.

I think the controls for Sup Com 1 on the xbox were pretty good, not as easy to use as a mouse but close enough. cba to go for a whole overview of them, but they were easily sufficient.

The main problem was that console games and pc games tend to use different parts of a computer intensively, which means that the xbox is definately not optimised for single thread cpu heavy games like supcom.
Streaming Phoenix Aug 28, 2013 @ 7:29am 
Originally posted by White Spirit:
Originally posted by Coding Phoenix:
If done well a stratergy on console will be fine.
I don't own a console, so can you explain how a strategy can be done on it? Just to control 10 unit groups you need 10 keys, which is already more than a controller has. Maybe another 20 keys for unit/structure quick build access, another 6 for various unit orders, etc. So, how?

The problem devs fall into is that the game is often not built for the console. It owuld be simple enough to work out a control system for a rts as long as it wasn't based off the PC methods. But really what i am talking about is the mechanics. Ports are never as good as when the game is designed for that platform, especially when going from pc to console or vice versa.

Stormrise had the right idea for consoles, but the whip select was totally useless on pc, as selecting with a mouse is a lot more refined. Though, trying to select a specific unit with whip select was a nightmare.

You don't need 10 unit keys, you can do it with two, expecially if you only have 10 units. Just use the bumpers to scroll through them. Have grouping automatically assign a number. Or, just use a cursor on the screen and controll it with the thumbstick :)

It should be noted though that quite often the game is made with consoles in mind then ported to pc, and that is when you get games like supcom2, designed to run on a console, and so features in previous games are removed. Also, to make techning up easier, they add the tech tree, as opposed to forcing a console user to upgrade their factories.
randylin26 Aug 28, 2013 @ 3:32pm 
Originally posted by Coding Phoenix:
SC2 was a consolified version, then moved to pc. And it wasn't any good on console either :)

Geez I didn't know it was first released on the console. I was looking arounds my old GamerPro magezines until I found an ad of SC2. Guess games console -> pc are not always the best
Softly Aug 29, 2013 @ 2:16am 
It was not released on console first
[izit]sykoste Aug 29, 2013 @ 4:30am 
If you want to make supcom2 half decent, just add the revamp mod. It reintroduces the smaller scale so allows for bigger bases, adds larger unit count, and it brings back all the old supcom units too. There are a few balance issues (9 x tech 1 power gen produce more than the old supcom tech 3 power with the same footprint) but it makes it much better.

http://www.moddb.com/mods/revamp-mod

Supcom2 has superior pathfinding and AI and maybe graphics, but as a stock game it is just not as much fun as supcom. Besides, the modding community struggled from lack of support so there are more mature mods and many more custom maps for supcom 1. Add to that the fact that supcom was a tad ahead of it's time, it is now much more stable and faster with modern pc rigs.

Showing 1-15 of 20 comments
< >
Per page: 15 30 50
Date Posted: Aug 26, 2013 @ 7:17pm
Posts: 20