Supreme Commander: Forged Alliance

Supreme Commander: Forged Alliance

FA Campaign mod
How do you make the FA Campaign mod work for steam? It does nothing to work and I would like to use mods in campaign.
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Showing 1-15 of 17 comments
Follow these 5 easy steps:

1. You need to put the .bat file in the main folder steam/steamapps/common/supremecommanderforgedalliance.
2. Then you need to edit it and you'll see it say its connected to forgedalliance.exe
change it to supremecommander.exe, then save it
3. Then put the .scd file in your gamedata.
4. Double click the .bat file in the supcomfa folder and you'll launch
5. It will say modded campaign instead of campaign if it works.
NOTE: YOU MUST START A NEW STORYLINE, FROM THE BEGINNING OR ELSE THE MODS WON'T BE IN-GAME
Hope this helps :)
Last edited by {BHGC}Sgt.Sarge™; Apr 23, 2013 @ 9:14pm
Thx man, got tired of only doing multi and skirmish with mods, wanted to decimate the seraphim with overpowering mods :3 like the Doomsday from the total meyhem mod.
a new machine Apr 24, 2013 @ 12:27am 
has anybody been able to up the unit limit in the campaign only 500 units is a bit low ...??
{BHGC}Sgt.Sarge™ Apr 27, 2013 @ 12:55pm 
Originally posted by jacksheppard73:
Thx man, got tired of only doing multi and skirmish with mods, wanted to decimate the seraphim with overpowering mods :3 like the Doomsday from the total meyhem mod.
No Problem ^^
Avaruusmurkku Oct 15, 2013 @ 7:11am 
Does anyone have a mod to increase the unit cap in multiplayer games? Me and my buddy are growing tired of always hitting the unit cap before our armies are complete.
a new machine Nov 2, 2013 @ 6:04pm 
there is a mod for that
Avaruusmurkku Nov 3, 2013 @ 5:36am 
Originally posted by p-floyd:
there is a mod for that

I know there is but does anyone have link for that? All I have found is broken links.
a new machine Nov 3, 2013 @ 11:38am 
try filesites like fileplanet or something else i dont remember (sorry)
on step 2 what do you mean by edit it?
crap i get it now
WTH it opens for one second and then disappears
EvilDictatorWillum Feb 22, 2015 @ 10:57am 
it only worked once and i keep double clicking on it but it only goes to norm campaign
jasonluvsmusic Aug 10, 2015 @ 1:32pm 
Originally posted by a new machine:
has anybody been able to up the unit limit in the campaign only 500 units is a bit low ...??

Easy peazy - and - I'll also show you in the same flow, how to make it where you have no build restrictions in the campaign. Go to where you installed SupComFA - go to the maps folder. Hit X to get to the right folders the fastest. The first 6 folders (ending in secession 1-6) are what you want. Go in and go to the file that ends in _script. (make sure that you have it that you can open these files with note pad, by right clicking the files and than selecting note pad as the program that can read them) Once in, scroll down just a a few "paragraphs" and viola, you'll see all the players and their pop caps... change as desired, for both you and everyone else. next. Scroll down a few more paragraphs til you hit "build restrictions" and highlight, and delete, leaving ONE line space between #_____________ under build restrictions and the following line. do this for all 6 maps folders. and BOOM.. your pop and build restrictions are removed in the campaign... enjoy!
i dont get it for step 2
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Date Posted: Apr 23, 2013 @ 6:28pm
Posts: 17