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Not really an answer to my question. I know how to use them in the vanilla version, but that's not the way they COULD be used, or the way they were made to be used. As it is they're useless against non-experimentals.
I've actually seen a mod before that fixed the missile overkill, but that was ages ago and I can't find it now.
If that doesn't do the specific thing you are asking about, then I got nothin'. But OKC is a very good mod in general.
20 Governor Cruisers and 10 Knox (BlackOps Unleashed) Escort Cruisers vs a horde of Solace bombers = Solace victory due to insane amounts of overkill. Sure it works fine against one or two, but as the numbers go up, so does the overkill.
And again, this didn't answer my question. Nevermind now, though. ZaidusRecon got it.
Sounds familiar...thank you much!
One word: Restorers
Speaking of which (steam vs faf), are you FaF'ers ever going to come out with a good comparison sheet between Steam SCFA and FaF SCFA?
It is one of the reasons i've not bothered with it: complete lack of goto data and a wiki that does not even have the differential patchnotes - seems they stopped posting those many many patches ago ago.
Not even a unit database, much less a comprehesive comparison to the plain steam edition.
Even a csv export of a spreadsheet would be a huge improvement.
http://content.faforever.com/faf/unitsDB/
the team for patching has released the patchnotes for the last 2-5 updates on the forums, and "What's New" tab for the client.