Supreme Commander: Forged Alliance

Supreme Commander: Forged Alliance

LordCaledus Jan 14, 2015 @ 9:28am
Missile overkill fix?
I've noticed that SupCom:FA missiles have a serious overkill problem. With the possible exception of the Aeon's Transcender, they almost always waste tons of missiles overkilling a single target, making them all but useless against anything that isn't an experimental unit. Are there any mods that fix this problem? Preferrably mods that also fix other modded units, for example the anti-air missile units added by BlackOps Unleashed?
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Showing 1-11 of 11 comments
belatedcube1021 Jan 14, 2015 @ 3:14pm 
if you are want the best aa to kill T1 and T2 air use a flak and sam combo. T3 and T4 use sams
LordCaledus Jan 14, 2015 @ 3:55pm 
Originally posted by belatedcube1021:
if you are want the best aa to kill T1 and T2 air use a flak and sam combo. T3 and T4 use sams

Not really an answer to my question. I know how to use them in the vanilla version, but that's not the way they COULD be used, or the way they were made to be used. As it is they're useless against non-experimentals.

I've actually seen a mod before that fixed the missile overkill, but that was ages ago and I can't find it now.
belatedcube1021 Jan 14, 2015 @ 7:39pm 
Originally posted by TheGoodDoctor:
Originally posted by belatedcube1021:
if you are want the best aa to kill T1 and T2 air use a flak and sam combo. T3 and T4 use sams

Not really an answer to my question. I know how to use them in the vanilla version, but that's not the way they COULD be used, or the way they were made to be used. As it is they're useless against non-experimentals.
they don't overkill all non-experimentals.... you keep forgetting the hp on T3 air
ZaidusRecon Jan 15, 2015 @ 4:42am 
Ultimate Overkill Control I think... possibly labelled Ultimate OKC in the Mod Vault on FAForever. Remeber to click the Server Search button, because the automatic filtering to your search does not include some (newer?) mods.

If that doesn't do the specific thing you are asking about, then I got nothin'. But OKC is a very good mod in general.
Last edited by ZaidusRecon; Jan 15, 2015 @ 4:45am
LordCaledus Jan 15, 2015 @ 11:01am 
Originally posted by belatedcube1021:
Originally posted by TheGoodDoctor:

Not really an answer to my question. I know how to use them in the vanilla version, but that's not the way they COULD be used, or the way they were made to be used. As it is they're useless against non-experimentals.
they don't overkill all non-experimentals.... you keep forgetting the hp on T3 air

20 Governor Cruisers and 10 Knox (BlackOps Unleashed) Escort Cruisers vs a horde of Solace bombers = Solace victory due to insane amounts of overkill. Sure it works fine against one or two, but as the numbers go up, so does the overkill.

And again, this didn't answer my question. Nevermind now, though. ZaidusRecon got it.


Originally posted by ZaidusRecon:
Ultimate Overkill Control I think... possibly labelled Ultimate OKC in the Mod Vault on FAForever. Remeber to click the Server Search button, because the automatic filtering to your search does not include some (newer?) mods.

If that doesn't do the specific thing you are asking about, then I got nothin'. But OKC is a very good mod in general.

Sounds familiar...thank you much!
belatedcube1021 Jan 15, 2015 @ 2:56pm 
Originally posted by TheGoodDoctor:
20 Governor Cruisers and 10 Knox (BlackOps Unleashed) Escort Cruisers vs a horde of Solace bombers = Solace victory due to insane amounts of overkill. Sure it works fine against one or two, but as the numbers go up, so does the overkill.
that is when you should have ASF
LordCaledus Jan 19, 2015 @ 10:22am 
Originally posted by belatedcube1021:
Originally posted by TheGoodDoctor:
20 Governor Cruisers and 10 Knox (BlackOps Unleashed) Escort Cruisers vs a horde of Solace bombers = Solace victory due to insane amounts of overkill. Sure it works fine against one or two, but as the numbers go up, so does the overkill.
that is when you should have ASF

One word: Restorers
belatedcube1021 Jan 19, 2015 @ 1:01pm 
Originally posted by TheGoodDoctor:
Originally posted by belatedcube1021:
that is when you should have ASF

One word: Restorers
I don't know about the balance of restoes on steam but on FAF ASF are more mass efficient especially when microed.
Tydo Jan 20, 2015 @ 4:46am 
Originally posted by belatedcube1021:
Originally posted by TheGoodDoctor:

One word: Restorers
I don't know about the balance of restoes on steam but on FAF ASF are more mass efficient especially when microed.

Speaking of which (steam vs faf), are you FaF'ers ever going to come out with a good comparison sheet between Steam SCFA and FaF SCFA?
It is one of the reasons i've not bothered with it: complete lack of goto data and a wiki that does not even have the differential patchnotes - seems they stopped posting those many many patches ago ago.
Not even a unit database, much less a comprehesive comparison to the plain steam edition.
Even a csv export of a spreadsheet would be a huge improvement.
LordCaledus Jan 20, 2015 @ 6:44am 
Originally posted by Tydo:
Originally posted by belatedcube1021:
I don't know about the balance of restoes on steam but on FAF ASF are more mass efficient especially when microed.

Speaking of which (steam vs faf), are you FaF'ers ever going to come out with a good comparison sheet between Steam SCFA and FaF SCFA?
It is one of the reasons i've not bothered with it: complete lack of goto data and a wiki that does not even have the differential patchnotes - seems they stopped posting those many many patches ago ago.
Not even a unit database, much less a comprehesive comparison to the plain steam edition.
Even a csv export of a spreadsheet would be a huge improvement.

Not even a unit database, much less a comprehesive comparison to the plain steam edition.

unit database

http://content.faforever.com/faf/unitsDB/
belatedcube1021 Jan 20, 2015 @ 2:27pm 
the unit DB currently isn't the most accurate. on most units it is but with the broadswords, wailers, and amphibious tanks (T2) it has some innaccuracies.


Originally posted by Tydo:
It is one of the reasons i've not bothered with it: complete lack of goto data and a wiki that does not even have the differential patchnotes - seems they stopped posting those many many patches ago ago.
the team for patching has released the patchnotes for the last 2-5 updates on the forums, and "What's New" tab for the client.
Last edited by belatedcube1021; Jan 20, 2015 @ 2:27pm
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Date Posted: Jan 14, 2015 @ 9:28am
Posts: 11