Αναρτήθηκε: 31 Ιανουαρίου
Spacechem is absolutely beautiful. It manages to capture the magic of computer programming and make its joys accessible to a wider audience.
Let me talk about actual programming for a minute. Programming is 90% problem-solving, 9% frustration, and 1% elation over the feeling of dominance. You start with a goal in mind; creating a program for a specific function. Via problem-solving, you figure out how to tell the computer to do what you want it to do. Once your program is finished, you run it, and find out it doesn't work. That's where the frustration comes in. You tweak your code, you run, it fails again. Lather, rinse, repeat about once per ten lines of code, then...VOILA! IT WORKS! It's a great feeling that I can't possibly describe sufficiently.
Spacechem's gameplay follows the exact same process. You start with a goal in mind; taking given input molecules and turning them into given output molecules. Via problem-solving, you figure out how to tell the game what you want it to do. Once your program is finished, you run it and find out something went horribly wrong. You tweak the commands, run it again, fail again, repeat again, until eventually...SUCCESS! YOU ARE WINRAR! You feel like a total bada**.