Indsendt: 16. november
It's a good concept... a Megaman-esq action platformer shooter that isn't Megaman. It's got a great look and music that tickles all the right spots if you're nostalgic for the glory days of Megaman X. But while A.R.E.S. has some good moves and gadgets and the makings of a solid and exciting action game, it stumbles at every step of the way. The developers made every mistake in the book. It starts with the unfortunate controls that will have you endlessly fumbling your controller, despite the fact that none of the movements you're performing are original in any way and have been done better in every other game that features them. But it extends into the enemy, level, and boss designs (the end-boss is terrible), which will leave you cringing again and again. It's too many little details to list, but you'll be dying a lot and it will be for stupid reasons every time. That is, unless you play on easy (well, "Normal") and spam med packs. Which in retrospect I might recommend because at least it's less frustrating. But a game like this shouldn't have to rely on a big health meter to be playable.
I make it sound like garbage, but if it weren't for the heap of frustrating ♥♥♥♥les too big to sweep under any rug, I'd probably love this game. It's not long, and it's not very original, but the elements it brings together are definitely fun ones. If the controls were reworked properly, that alone would make this a lot more fun. The rest could be fixed with a day's worth of focus-testing and tweaking. Unfortunate that it wasn't.
I didn't hate my time playing through this, and if you enjoy games of this nature you may not either, but there is a lot of potential here that got buried under the myriad of small but significant mis-judgements in design.