Shoot 'em up with the 3rd game in the Gundemonium Collection series. Hitogata Happa is considered one of the hardest doujin style shooters ever! – Unlike the first two games, Hiitogata Happa is a vertical scrolling upward shooter, the action in this game is a visual mish-mash of weaponry that will...
Hi, folks. Well, I guess I might create this thread to report bugs people may encounter in this game. I'm not sure if the game's developpers will read this, but I might as well try (and this is also to check if people have encountered these bugs too).
Hitogata Happa is a game that is completely different from the other Gundemonium games, opting for the traditional top down view and focusing itself as a prequel to the other games.
Hitogata Happa, for whatever reason, plays very differently from the other Gundemonium titles. Using the more widely used top down view, Hitogata Happa's main gimmick is in its name. Roughly translating to "humanoid explosion," Hitogata Happa features the ability to crash your playable character into an enemy to create a powerful explosion that is almost necessary for completing the game. To offset this questionable sacrifice, your playable characters are an army of non-sentient dolls created by your BFF and partner in revolution, Kreutzer. Your dolls are 100% expendable, and you get more after finishing each campaign mission, so you can stockpile. In addition to having lots of them, you also have a variety of dolls to choose from, with all of them doing different things. You'll, of course, need all of this because this game is hard. Like, really hard. Harder then the other Gundemoniums, at the least. Bosses have time limits, enemies are quick to the draw and cover the screen with bullets very fast, even on normal difficulty, and things go downhill really quick unless you're good at dodging or erasing bullets (You can do that!).
Probably the most "updated" graphics of any Gundemonium game besides Recollection, Hitogata Happa looks alright, but definitely loses a bit due to the same color palette being used on every enemy (This is mostly done as the enemy faction, the Genoremasody Reich, are suppose to look similar and very factorialized, justifying the color palette). The game also has a bit of color loss, mostly due to the game's darker approach in story. It does make up for these lackluster colors with its intriquite weavings and patterns that you see all over the game, from the marking on the AoE of your suicide bomb attack, to the text on the mission complete screen.
Nothing particularly bad. Good ol' Potato friendly gaming.
As per the Hitogata Happa way, the Soundtrack is a bit more different, going for a more elegant approach with tons of organ, piano, and fiddle/violin abuse. It's good, but not what you're used to if you've listened to the other two soundtracks. Still, it's kickass in it's own way, especially the true-final-boss track. Really good stuff from Woofles, who takes DM Ashura's place in the soundtrack department this time.