Опубликовано: 25 июня
I'd like to think there was a really grat idea... that was just never fully realized, or they just didn't quite know how they wanted to effectively pull it off. See, it's one thing to advertise a game with having an ability, but it's another to save this until the last chunk of the game.
There are some well implemented ideas, unfortunately, none of which go well with what the intended vision might have been. Combat mechanics are awkward, some of the controls a tad unresponsive, and you're never completely clear on exactly how you're supposed to accomplish certain tasks. Oh, and you'll likely die a lot from trial and error trying to either figure out how to solve a puzzle, or drowning. Usually the latter.
I like the cover mechanics, although it's probably best to stick with the Sonic Rounds, since not only are they the highest accuracy, but they also don't have ammo, and you charge them. And you can use them underwater. Of course, your enemies can use shotguns underwater... which is kind of cheap if you ask me.
I wouldn't say this is a terrible game, as there are elements that do work... sort of, but I probably wouldn't recommend this, unless they decided they really, really wanted to try this.
Now... if they had allowed you to use your "waterbending" powers a lot sooner, like say... I dunno, before the end of the first act, I think it could have easily been a much better game. Alas, that's not the case, and unfortunately, there's only a few short segments where you can try out your new powers, and it's incredibly short lived.
Plus the ending is kind of like they were trying to close it as quickly as possible. It's awkward.