Опубликовано: 22 января
Straight up, I don't recommend this as a game. This is one of the most average third person shooters I have ever played. It's not necessarily a bad game, but it's not worth playing if you aren't going to buy it for the water effects/physics. If you are okay with a tech demo, then consider getting it.
Hydrophobia: Prophecy was developed by an indie company, so straight away you know that it won't easily compete with the best TPS games out there.
If I had to compare the entire game to other games, I would say that they took the climbing mechanics from Tomb Raider/Uncharted and made the sinking ship level from "Tomb Raider: Underworld" into a game.
The game was made for almost no other reason than to show off the engine. It has dynamic water with physics that are incredible. You can shoot out windows to flood rooms even more and the water can either help you in combat or it will just make things more difficult. Unfortunately the game is short and doesn't really speed up. The game is apparently the first in a series, but when you are playing a 4 year old game, you know that there won't be a sequel any time soon.
The gameplay would be far too unacceptable if it weren't for the water mechanics. It's essentially a corridoor shooter with an upturned bucket of water over it. Most of the time you'll die because you didn't know what the game wanted you to do. The waypoints and tips from your work partner who is known as "Scoot" are overdone as they literally tell you how to get through each section of the game. The character development is so weak that it shouldn't have even existed.
The controls are okay most of the time, but the camera does not want to go under the water, so it really limits how far you can look up or down, which is really annoying when there are 3 metre waves flying everywhere.
The story is just a lame excuse for a giant city on a boat to start sinking. Basically a bunch of terrorists claim that in order to save the world, they need to kill everybody on board. The story is weak as anything I'm afraid.
The water is definitely the main focus of the game, as waves crash against you and send crates floating in all directions. I especially love it when you open a door and the water from the room you were in slowly seeps through. The water can appear almost gel-like at times, but since it was an innovation that literally tested the water (heheh), I can forgive it.
This game could have shown how water can really change up the gameplay of a game, but unfortunately, they didn't make the mechanics good enough for it. The potential was there, but the presentation was sub-par.
Unfortunately, no other games used this engine and other engines are starting to produce better effects, which is making this game even more obsolete and mediocre. Some things just don't get better with age.