Geplaatst: 21 november
This is unimpressive compared to masterpieces from id like Doom and Quake 1-3 mainly because those games redefined and changed everything, but it still has it's merits. To id's credit it is a creative game that has solid, smooth combat and great weapons and enemies, one of the smoothest running engines I've ever played, and also great sound effects. It has great graphics (besides the god awful mushed textures up close) and very nice presentation value and is a lot of fun to play. The combat is really very good, top notch. One big thing that makes combat so awesome is that all weapons sound very good. The weapons sound loud and hard hitting, especially when I blow a guy into outerspace with a point blank shotgun blast and it kabooms in my ears through my headphones.
id software worked with Bethesda so Bethesda had some say in it and probably nudged them towards making it a wasteland game like Fallout 3 since it was so wildly popular at the time. That's OK, but I miss the evil satanic neo-gothic stuff from Doom and Quake. It also has a horrible last boss and ending. You do many things and craft and quest and so on, then the game just ends. But id knew they ♥♥♥♥ed that up and there's an expansion that lets you play even after the final boss.
This game was an experiment for id to showcase their new engine which is incredible, as I said one of the smoothest game engines I've ever seen. It performs flawlessly. Although the graphics are beyond horrible in some areas, like ground and stationary surface textures. Just a blurry mess. Actually you know what, the graphics in this game just suck balls, period. Fantastic art direction, suck balls graphics quality. Oh and if there is one thing that id absolutely cannot do, it is racing. The racing parts in this game just ♥♥♥♥ing suck and are horribly sleep inducing. Also, the mouse pointer in game menu's, all of them, never feels right. It just doesn't move normally, but loose and crappy.
Despite the games numerous merits, it doesn't live up to id's standards when you compare it to Doom and Quake 1-3. It was like they said "we are going to create a good game even if it kills us" and to their credit, they did that, but therein lies the argument that prevented this from being their next mega-hit. But RAGE holds it's own for what its worth: a wasteland FPS with very solid mechanics, a phenominal game engine besides the suck balls graphics, and not much else to complain about other than id's standardized approach to it's production quality.
Lets just hope that John Carmack didn't leave id software because this game and future projects are what their production mentality is starting to curve towards. Let's hope that we actually see them bring back the magic when they put out Doom 4.