Posted: January 29
Enter the most precise instance of a gaming rough diamond. Before you waste away thousands of rifle rounds on hostile targets and feel frustrated with the unstable mechanics, this singular piece shall guide you through its uncanny corridors of ethereal aesthetics and awe-inspiring level design with cryptic conceptual texts and inhuman characters. What you are about to experience if you are ready to hit the “play” option on Steam is unlike any previous gaming session you have had.
These French developers allowed no boundaries of sanity to sink into the game’s foundations, and even when facing the predicaments of low-budget production in building a massive world, they resorted to landscapes of colossal, dead skyscrapers or Martian rocks and alien sacred ruins. E.Y.E. is, in most of its characteristics, a unique game, and its architecture and depressing lighting and feeling of constant hostility might scare the newcomer away; if not, then the never-ending enemy hordes with minute aiming are more likely to cause that effect later on. After surfacing from such unyielding challenges, you might still be able to enjoy its wonderful vistas and its almost perfect FPS traits intensely – featuring the most creative and challenging hacking system I have ever tried.
The death system is cruel, and unlike anything I have ever seen in RPGs. The infamous fatal wounds will drop your skill values permanently (at least until the BioRegen augmentations are researched), and Karma WILL weigh in against you when the dice of death roll. It is only one of the several nuisances that E.Y.E. will unfold (others include: the unrealistic spawning patterns, the unbalanced and unexplained mechanics, the sometimes unpolished visuals, the inconsistent research requirements, poor proofreading, etc.). But that obstacle is easily outtaken as your motor and psychological responses begin adapting to the game’s chaotic structure rapidly. The player may not feel comfortable with the vertiginous world that E.Y.E. portrays, but they shall respect the sensorial value of its audiovisual execution and the impact of its apparently “nonsensical” mythos about an unimaginably futuristic humanity that has populated several exoplanets and has fused cybernetics with the power of its psyche and dark thaumaturgy. Yes, the premise of the game goes that far.
With all of its annoying flaws, this game amazes me every time I start it up. Unsure if it is because of its psychedelic telling of a bleak and metaphysical future or because of its entertaining gameplay, I choose to take on a holistic perspective on it and appreciate its hindrances and virtues, since it allows for that luxury. All that being said, I certainly recommend this Deus Ex/System Shock/DooM/Warhammer 40K - FPS/RPG hybrid for any fan of any such items.