Додано: 27 жовтня
EYE: Divine Cybermancy is one of the strangest yet most intriguing games I have
ever played. It's a ton of fun, but at the same time, puzzling for the wrong reasons.
A product of French studio Strem On, the game has attracted a considerable amount
of underground attention, for good reason. In an industry where risk-taking is discouraged
in both game design and actual gameplay, EYE takes risks, and asks the player to do the
same. I applaud Strem On for this. The player can stock up on weapons and ammo from
armories dispensing unlimited ammo, shifting the player's worries from managing limited
supplies to forming tactics and strategies. The center of the player's world in EYE is The
Temple, a massive structure that can be teleported to at any time in order to purchase new
weapons, resupply, or launch side missions. It has no voice acting, something I saw as a
plus, as it encourages player-produced content and mods, but something that might drive
more casual players away
Let me make one thing clear: This game is complex. It's deep, challenging, fun, innovative
and really, really big. A complex system of research, genetics, repeatable XP/money grinds
and good old fashioned RPG leveling makes leveling addictive. Hacking is given a unique
spin, gunplay and melee are satisfying, and the Psi powers are incredibly fun if you learn
how to use them properly. Powers vary from tactical cloaking, to sound triangulation, to
super-jumps, allowing for a high degree of discretion when tackling objectives or
dispatching enemies. This contributed to a very Deus Ex-feel. Almost everything can be
upgraded and customized at great cost, encouraging replay of side missions and budgeting.
It's lore might be a 40k ripoff, but it makes enough strategic changes in the right place
to forge an identity of it's own.
That, however, is assuming you can actually understand the lore, and I'm not
talking about it's complexities. This game was has absolutely no polish whatsoever: The
translation is a comedy of errors. I know it can be difficult transliterating Japanese
games to English, but that is an entirely different alphabet, and I also get that the game
was written on a toaster by a few people for next to nothing. But still, French and English
are so similar that many English terms originate from French; I can't imagine it would be
that difficult to hire a competent translator. Context and syntax errors are rampant,
leading to difficulty understanding characters and questlines. It doesn't do much to affect
the gameplay if you're not interested in story, in which case, you're missing out if you
manage to decipher the Engrish. Nevertheless, it's distracting and it shows that the game
was rushed out the door. The gameplay occasionally becomes repetitive and samey, even with
all its bells and whistles. The interface is not user-friendly by any means, and it's
tutorials are questionalble at best when it comes to actually explaining the mechanics. In
addition, the game has more bugs than your average Fallout game (I have never seen so many
Crash To Desktop errors, save Fallout New Vegas) and it's AI ranges from incoherent Red
Shirts with blow darts to Terminators attacking in nigh-unkillable death squads.
Fortunately, a modding community has sprung up, and many of the superficial problems like
the translation can be fixed.
In spite of it's glaring issues, EYE was the most fun I've had with an RPG in a
long time. I would recommend this game to more hardcore players and classic RPG fans who
don't mind wading through the rough to find a real diamond.