Verfasst: 27. Februar
EYE: Divine Cybermancy has you fill the boots of a special agent working with a special forces group in a world strife with political backstabbing. That said, I wouldn't consider plot to be the biggest pull to this game. Between the wide variety of weapons, hacking, psionics, stealth, and mechanical augments, the game is a veritable playground, with each mission being able to be completed in a variety of ways: Slowly hacking into the augmented brains of your enemies and turning them into mindless slaves to act as your meat shields to wearing heavy armor and mowing down hordes with a minigun, or even using psychic powers to fling broken cars across the map. Perhaps the most alluring aspect of the game is the power the protagonist can obtain, vaguely reminiscent of Deus EX, you have no conventional classes, and your progressive character building eventually results in an incredibly powerful, flexible--or specialized--protagonist. The main campaign can be played alone, or with friends on LAN, moreover, there's competitive PvP gamemodes to keep things fresh.
The game itself is fairly adequate in length, requiring six to ten hours to complete, but with endings for four complete playthroughs. Moreover, your characters will maintain from one gamemode to another, so if you play multi-player a lot, you can then port your character to the main campaign, or load it in to play with a friend in co-operative missions. As such, the same character can be made to play through the game multiple times, hitting ever high levels of power until you're jumping over apartment buildings and slicing through gunships with a Katana--that's also a demonic cyborg.
If you enjoy things like Warhammer 40k, Ghost in the Shell, or Shadowrun, this is likely the game for you with its dystopian cyberpunk FPS/RPG themes. While the plot, gameplay, and atmosphere holds up for solo play, the game is best done with a group of friends.