Posted: June 25
When my friend gifted me a copy of this game for what was essentially 75 cents, I could have been forgiven for thinking this was some kind of insult to the worth of our friendship; just another coop game to mess around in and laugh at for a few hours.
I could NOT have been more wrong.
Reviewers keep saying that E.Y.E: Divine Cybermancy plays like some horrifying hybrid of Deus Ex, Warhammer 40K, Ghost in the Shell... I could go on. It is a fairly convincing argument, in that I can't say there is any particular gameplay element that hasn't been done in another game, in some cases, better than E.Y.E: Divine Cybermancy. But there's something about the way all the numerous elements are put together that turns the game into something inexplicably unique.
E.Y.E: Divine Cybermancy was supposedly inspired by the creator's own tabletop RPG, and it shows. Leveling attributes, purchasing equipment, diverging quests and storylines, it is all pretty standard, but solid and really well thought out. Guns feel satisfying to use, and don't even get me started about the sword that explodes things. There's this super bizarre art-style as well, and this impenetrably complicated backstory. It plays like a lucid dream, and like a dream, it makes sense while you're in it, but once you wake up you're able once again to reflect on how absurd it was.
In fact, this game is so odd, it defies criticism. Every complaint I can render can be immediately turned into a selling point.
The confusing state of affairs and alliances in the story that would normally frustrate me is actually perfectly appropriate. It reflects how little you know about this strange place and adds weight to decisions. Frankly, it parallels how little I know about real world history, and that actually seems appropriate.
The difficult hacking is incredibly hard to master, but a door can literally hack me back and kick my face in. Spending 10 minutes hacking a gunship to be back-hacked 5 times before finally succeeding and using the gunship to level a platoon of enemies is a great feeling.
The bizarre interactions with enemies that can literally cause your character to have a mental breakdown, start hallucinating and uncontrollably shoot all your allies. This is a win-win situation when playing with your buddies. Just trust me, it is.
The severe lack of explanation of controls gives this feeling of accomplishment to figuring out how to jump. The broken English adds to the atmosphere, the characters really seem like they're speaking another language, one designed to describe psychokinetic ghost monsters that we have no easy words for in our primitive language.
When it comes down to it, E.Y.E: Divine Cybermancy is a very decent and enjoyable RPG FPS that takes every opportunity to completely screw with you mind. If you are a recovering drug addict and you're feeling withdrawal, this game could substitute for altering your state of mind. And that is why I love it.
My legs are OK.