Firstly: this a tech demo that’s right now is basically just for fun, rather than marking an abrupt change of direction for Sanctum devs Coffee Stain Studios.
Secondly: awwwwww. Hope they wind up doing something with it anyway.
Thirdly: GOAT SIMULATOR.
And also, more goatily, this:
Goats are dicks, man.
Basically it’s Just Cause with a goat. And there is nothing whatsoever unhappy about that sentence.
Things to know:
1) it’s made in Unreal Engine 32) “We’re just playing around a bit with programming stuff, this is not our next big IP, calm yourselves journalists”, but “it is a *real* game, we made it. It’s just that it’s not finished and we don’t have any particular plans with it.”3) Follow this chap if you want regular updates about where this is going.
Please. Pleeeeeeeeeeeeeeeeeeeeeeeeeeeeeease make this, and release it. Otherwise I’ll eat your laundry.
Sanctum 2‘s release is hovering over us like a drone, and that’s a good> thing, because Dr Smith rather enjoyed the original game, and I’ve got a kick out of what I’ve played so far of that shiny sequel. However, there is already something else with the Sanctum name on it on the Steam store page, and that’s Super Sanctum TD. And this where things get a bit meta: it’s a tower defence game from inside Sanctum 2, as you can see in the trailer below. It is apparently the result of nine months work, and is either free if you pre-order, or $4. It’s a tower defence game, like I am not sure they actually made in 16-bit days.
Is this first footage from boots-on-the-ground tower defence sequel Sanctum 2 in-game or pre-rendered? Don’t ask me, I’m rapidly losing the ability to tell. Last week Jim showed me an Arma 3 video and I genuinely had to ask if it was from a game or a real recording, even though it featured a man being fired into the sky. I worry about myself, I really do. I’m pretty sure this is from the game itself though, even if it’s scripted up the wazoo for comic effect. If so, it will be a pretty videogame, as they go. It will also have towers in, but I guess we knew that. (more…)