Posted: June 24
Sanctum is an excellent blend of coop FPS and tower defense, with very good music and and excellent visuals, using a predominantly white color palette that sets it apart from most games. It's easy to pick up, enemy behaviors are clearly explained and the towers helpfully indicate their attack radius even before they are actually placed. The weapons in particular are very enjoyable to use, particularly the tesla rifle. The game's sound quality shows in said weapons: the shotgun makes a very satisfying bang, and it has a lovely animation in its telescoping barrel and heat-dispersing fins. You have the ability to switch away from a reloading weapon to a ready one without interupting the reload, an ability you will need to make use of often in later waves. Much like in other tower defense games, money is extremely limited and you will frequently have to juggle placing new towers, upgrading existing ones, and upgrading your own weapons, though I found that erring on the side of your own abilities often pays off, as in Orcs Must Die. The map layouts are interesting but at times haphazard, and Whirlpool, the map that won a user submission contest, has an absurd difficulty curve- I could not complete it even on easy, and I glided through it up until about wave 19, when it decided to drown me in a tide of Runners and Soakers, the latter being the most annoying enemies in the game. However, the multiplayer experince is quite solid, and adds the useful feature of sharing money between players. Whirlpool aside, this is a great game, and a bargain for its price considering the sheer time it took me to play each map at least once. It's by far one of my favorite tower defense games, a genre not always known for quality gameplay.