Doom is, hands down, one of the best first person shooter games ever made, if not THE best FPS in history. Whilst it has questionable graphics in comparrison to modern games, it was still way ahead of it's time, as was the Quake series and offers so much more than any of these crappy Call of Duty games do these days. The entire Doom series was my childhood in a nutshell, I will never forget when my Dad first installed it and let us play when we were only little kids. We had so many hours of fun and so many different levels and difficulty settings to try and complete.
To sum it up, Doom, Doom II and Final Doom are some of the best games that were ever produced. Seriously, why WOULDN'T you want the whole Doom series?
Packed with the Steam Sales of 2014, this extension provides a much higher section of difficult levels to try out for Doom 2. Designed by the community, these levels are sure to whet the tastebuds of DOOM veterans.
It contains 20 WADS that are made by the community of DOOM 2 under contract of ID Software. These are;
John Anderson (Dr. Sleep)
Geryon: 6th Canto of Inferno (GERYON.WAD) Minos' Judgement: 4th Canto of Inferno (MINOS.WAD) Nessus: 5th Canto of Inferno (NESSUS.WAD) Vesperas: 7th Canto of Inferno (VESPERAS.WAD) Virgil's Lead: 3rd Canto of Inferno (VIRGIL.WAD)
Titan Manor (MANOR.WAD) Trapped on Titan (TTRAP.WAD)
The Catwalk (CATWALK.WAD) The Combine (COMBINE.WAD) The Fistula (FISTULA.WAD) The Garrison (GARRISON.WAD) Subspace (SUBSPACE.WAD) Subterra (SUBTERRA.WAD) Sverre Andre Kvernmo (Cranium)
Black Tower (BLACKTWR.WAD) Bloodsea Keep (BLOODSEA.WAD) Mephisto's Maosoleum (MEPHISTO.WAD)
12 of 13 people (92%) found this review helpful 3 people found this review funny
2.2 hrs on record
Posted: July 3
tl;dr a 21 map expansion for DOOM II with exclusive levels created by renowned mappers in the community, they're pretty fun and it's worth picking up.
Tired of companies releasing shovelware CDs full of random WADs straight off idgames without giving iD a share of the revenue, iD contracted some of the best and most well known mappers in the DOOM community to make maps for iD's own official map pack. This resulted in the 1995 release Master Levels for DOOM II.
The pack contains 20 single level wads (TEETH.WAD has a secret level, bringing the map count up to 21), almost an entire campaign worth of new levels. Master Levels comes with a text mode frontend called Doom-It for launching individual wads in the collection.
Some parts of the original release were not included with the Digital version, such as Maximum Doom, which was a collection of 3201 random amateur maps downloaded off idgames. As you might expect these generally suffered in quality and had problems like some maps being DOOM 1 maps that were hastily ported to DOOM 2, which tended to break balance and cause additional problems. Some of the maps weren't even for DOOM but rather Heretic. However some of the maps were originally intended for Master Levels but didn't make it into the collection. Other parts that weren't included were a poster, and id STUFF, a bunch of encrypted software that could be unlocked via phone order.
My thoughts on DOOM itself and the quality of the release here are the same as my other DOOM review.
Overall the quality of the map pack is great. The extra levels are a lot of fun and freshen up the DOOM experience.
A quick note, if you plan to play these using a modern ZDoom-compatible source port, check out Master Levels Menu Interface for ZDoom[zdoom.org] by Zippy, which is a replacement for Doom-It and allows you to launch the levels directly from the game.
Whether the Master Levels are worth picking up or not depends on what you want them for: If you simply want high quality Doom II levels, you should probably pass them up. While there are some good maps in here, there are also poorly designed frustraiting ones. There are countless Doom maps available for free, and many are better than these:
What's great about this set of levels, however, is the history that comes with them. These aren't called the "Master" levels for nothing. The guys who made these maps were pretty much the best-of-the-best at the time of its release. If you care about the history of Doom mapping, definitely pick these up! It's unfortunate that they can't be bought separately or with a copy of Doom II, rather than having to buy all the classic Doom games in a collection.
6 of 7 people (86%) found this review helpful 1 person found this review funny
0.1 hrs on record
Posted: August 3, 2014
This is a collection of 21 high quality custom levels for DOOM II made by the fan community and originally released in late 1995, and I'd say it's worth it if you like Doom. Be warned, however: some of them are very difficult for the inexperienced player.
The retail version of the Master Levels (as in the pre-Steam version) also contained 'Maximum Doom', about 1,830 amateur custom levels indiscriminately downloaded from the internet. It was iD's response to the shovelware discs containing thousands of Doom levels of extremely varying quality that were floating around at the time. You can read about it here[doom.wikia.com] and download it here[archive.org] if you really want to.
The Steam version comes with a level select program running in DOSBox, but you also receive the individual map files themselves. I would recommend loading these in a sourceport such as Chocolate Doom or ZDoom for a better playing experience. If you're using a ZDoom program, you could also use this level selection map[www.doomworld.com].
Some of the mapmakers featured here are not only very talented, but have made many more maps since 1995. Some of them are even still active - one example being Sverre Kvernmo.[www.doomworld.com]