Публикувани: 29 юни
-Alright lets get started on disecting the good, the bad and the Zombified within my most played game!
Good story that will take you hours to complete.
interface easy to understand
Achievements are interesting and fun to get... But not all (eg. "Swing em Sticks" was a real B*tch to get)
A Vast and Complex Weapons system shows the player certain benefits and compromises for each class (Eg. Katana's are fast and Cut well when they can, but have very low durability and make the character tired after a short ammount of time.)
Items placements are normally realistic (For example it'll be much harder to find Weapon Ammo in the Resort than in a Jungle hideout)
Main Characters are Likeable, and provide 4 different play-styles and Overall benefits compared to the next. (Eg. Xian is Knives Expert, Purna is Guns expert, Logan is throwables Expert, and Sam is Blunt Expert. This also means that Sam.B will never have as much Throwing range as Logan because he Logan prides himself in this. Also Logan will not have as much Stamina while handling Heavy Blunt weapons just like Sam. But these many Differences shouldn't change the game in a noticable way, unless you want to pick a character specially because of their Base Benefits, etc.
So many Glitches, So So So many
lets just say that getting out of the map wont be a problem on at least act 3 (Jungle)
Just Save you're Testosterone Fuelled Parkour Spirit for Dying light, Please.
Drowning is just a blurry, watery screen that slowly saps your health, DONT try it.
Car mechanics is another story
You don't really need a strategy if you have Shotguns, Machine-guns, Grenades, etc.
Ammo is the REAL currency in this game.
NPC's are Stupid and have unrealistic reactions when facing a Zed
Fetch quests, really?........Escort Quests, REALLY
Serious Clipping Issues during cutscenes as well as close combat.
Arena is a great feature for farming kills, XP, Various rarities of weapons, and general experience of the game... BUT after a few matches You get easily bored of the Combat options and the System feels very inferior overall to the FPS+RPG games that are designed today.
Graphics is reasonable for the time it was made, but the clipping issues along with the Glossiness (like WTF) really makes it difficult to judge the appearance of the Game as a whole.
Story- YES (long and fresh, just like those Bananas I bought Yesterday)
Combat System- YES (Except after long Periods of time in the Arena or Generally just killing anything in your way... Because Yes, It is Sparta!)
Graphics- NO (Glossy as F*ck, This is a Game! not a New Make-up product!)
Bonus Content- YES (Ryder-White Campaign Gives you much more info to the Story, As it is a Prequel. Also Arena is an efficient way of Gaining Kills, Weapons and Experience both in-game and overall appreciation of the eventually unforgiving Combat System. It's kind of a Win-lose situation here to put it Simply, Trust me Guys.
Level/Map Design- No (Boring, Repetitive, Glossy, and Varying are some words to describe the Main map design that you will see throughout the game.
The IDEAS for the map are incredible, but the way that you see them is not very interesting, Metaphorically speaking, its like making the Taj Mahal out of Used matches. Because Many parts are repeated but at the same time so damn cool, [like the View on the Lighthouse] Its difficult to Give an Even opinion on this one.
Best advice, go experience the layout of the map(s) for yourself!
Thanks for reading Everyone, I know it was a long one (LOL, what am i doing with my life) But i tried to give out as much interesting and possibly relatable info as i could in One sitting.