Julkaistu 17. toukokuu.
Hey look, a zombie!
And he morphed into the ground...
With my only knife stuck inside him...
And now there's 3 infected coming for me...
For a game that costs $20, there are a lot of bugs in it, not to mention that a lot of the animations could use a lot of work. 9 times out of 10, you will find something weird and glitched that could be as small as a weapon sticking out from the ground to having one of your save files renamed or even completely erased with no reason for it. With that being said, the glitches are possibly one of the driving points for this game, because some of them are actually kind of funny. If you like to see bugs almost every 5 minutes, this is definitely for you.
The game play is a little rough, but not too infuriating. Throughout the story, you will find a lot of weapons, mods and enemies. Some weapons take a little bit of your stamina while doing a little bit of damage (fists, knifes, etc.), while others take a lot of stamina and can blow back enemies (sledgehammers, machetes, etc.). Not only that, but weapons also have a durability to them, meaning after a certain amount of hits (not swings and misses or hitting walls or floors, but actually hitting zombie flesh, be it still walking or completely dead on the ground), the weapon will break or will complete nullify all of its base statistics until it's repaired. This may seem like a pain in the rear, but it's not all too bad due to the fact that you will often always have multiple weapons on you, even when you don't expect too. That does make inventory management a pain, however. Plus, medkits and molotovs are considered inventory spaces rather than sub slots, which can also be a major pain when trying to pick up weapons.
As with mods, there are tons of them. You can make a knife do toxic damage, or a baseball bat do fire damage, or a gun do shock damage. You can also make a weapon heavier for more damage, give it some extra firepower, or make some explosives at your will. All of these mods require items, however, which can be achieved by scrounging about trash cans, luggage, cabinets, and so on. Call it a loot and shoot if you wish, but the looting is far from the best part about the game. Again, though, some of mods are actually pretty damn cool and are a blast to use. This is something Dead Island did right.
As for missions, it's a much different story. There's a lot of cool weapons you can make and skills that can help improve the experience, but you'll often be grinding the same areas just to try and get these parts and xp, let alone for missions. There are certain missions called "Continuous Quests". There are almost 10 of these. About 3 of them are for molotovs that require more ingredients then what you actually need to make them yourself. This seems like an act of laziness on the developer part in order to give more unnecessary content for the game. Plus, some of the actual side quests seem to take out huge chunks of time just to get some decent weapon or mod that you can't use until 2 hours later when you're done grinding for the parts to make the mod. One of the worst parts about finishing the quests is that you have to go to the quest giver to get the item. This is almost hellish for multiplayer, because if everyone wants the quest item, they all have to go back and grab it when they could just instantly receive it should the developers had thought of implementing it.
Have you ever seen an exploding zombie? Well, play this and you will. A lot. Dead Island has a wide variety of enemies that can be fun to kill while (somewhat) challenging at the side, not just due to their massive numbers. Walkers, the average or normal type of enemies in the game, are scattered about every playing field and will often be seen staring into the sky waiting for you to come by and eat. Sometimes, however, they could lying on the ground completely still, giving them a good chance to jump scare you. If you're not paranoid enough to kick everybody you see, then this game will make you. Another interesting fact about these enemies is that when walkers charge towards you, they will wind up their swings. This will cause you to have to time your attacks and dodges to avoid getting hit and being swarmed. There also Infected, which will yell and run at you at high speeds, Thugs that are huge and burly and will knock you down in one hit, Suiciders that explode, and more interesting zombies as well as Human Punks. Don't fret about where these special zombies might show up, dear survivors, because they also come with global yells, signifying their presence in the world.
As for the final part of this review, the survivors. There are tons of survivor NPCs in the game, but you get to play 1/4 survivors that are immune to the virus epidemic, Logan, Xian, Sam B, and Purna. Each character has their weapon strengths and weaknesses as well as their own skill trees. At least, 1.5/3 of these skill trees are original. The 1.5 of the trees pertain to the type of weapon that character uses, while the other 1.5 is just for survival. As concerned to the story line (as nonexistent as it is), these characters are actually pretty forgettable. The only reason they are main characters is because of their immunity and that's it. There's no real bond these characters or the NPCs, which is surprising for a survival horror like game. But hey, at least you don't have to choose someone you don't want in multiplayer.
In conclusion (mainly because this is super long and took almost an hour to write), this game has ginormous amount of shortcomings and let downs for what it should have and could have been. Even so, it's not the complete worse game. For what it's worth, it's still pretty fun to cut and hack and smash zombies to bits, especially with friends. The game does have its nifty quirks that keep the game play entertaining, but it's no $20 worth of game play. If you can, buy the game when it's on sale, and make sure to get your best friends a copy of it too, because once they do, they'll see why you bought it.
If there's anything I should include that you would like me to put in or any comments/complaints/experiences you'd like to share, then do not hesitate to put it in the comments and I will put it into this review should you wish for it.