Posted: February 24
There are definitely aspects of Dead Island that are quite enjoyable, but they are ultimately overshadowed by a number of issues that were frustrating and highlight the lack of polish in this game.
* The initial premise and setting of the first act was quite fun. It’s a shame that the game eventually devolves into running through narrow corridors.
* The core combat mechanics are great; sending a thug flying after hitting him with an electrified weapon always seemed to make me chuckle.
* There are parts of the game where enemies spawn infinitely. I imagine the developer’s intent was to add tension, but all it did was encourage me to rush through those areas and add to my overall frustration with the game.
* The game features an interesting leveling system. However, considering that enemies automatically level alongside the player, there is little incentive to gain experience.
* This game has a host of technical issues. There was noticeable frame drops in and out of combat. I’m running a gtx 770, so I didn’t anticipate any frame rate issues running it at 1080p. I also experienced significant texture issues; walls were turning white and flickering when exploring certain areas.
* The games length is padded with needless backtracking. There were a number of occasions where I turned in a quest, only to get a previously unavailable quest from a different NPC that required me to return to the exact same area that I just came from.
* The character selection was sadly lacking. Of the two male characters, both came across as complete jerks. I sucked it up and played as Sam B because I wanted to specialize in blunt weapons.
Despite all of my compliants, I would still recommend the game based on the core premise and fun combat. I'm hoping that many of these issues can be addressed in the upcomming sequel.