Postat: 18 aprilie
When people played Doom 3 and either loved/hated it, people did say it was more horror and stroy oriented then Doom 1 or 2. People felt that Doom 3, despite having somewhat old-school gameplay, felt detached from Doom 1&2 in terms of action.
With that in mind, Nerve software released this exapnsion pack for Doom 3. The Resurection of Evil, and it looks like Nerve wanted to cater to those who wanted more action in Doom 3.
To sum up this game in short words: This is basically the Doom 2 of Doom 3: Identical in almost all ways, but they add more weapons and enemies, like Doom 2.
The story takes place after Doom 3, two years after the events of Doom 3, the UAC detects a strange signal from one of its Martian satellites, and consequently sends a team in to investigate, under the command of Dr Elizabeth McNeil, an unseen character refered to in Doom 3. You play as a marine "Engineer" when your squad discovers another Martian chamber, holding an Artifact created by the Demons themselves. Upon touching it, it releases demonic energy that kills your squad, and opens another gateway to hell. You are tasked with finding a way to analyse the artifact, and then destroy it in hell. You have also got to track down and kill 3 powerful demons, sent in by the Maledict (Dr Betruger from Doom 3) to collect the artifact, called the "Hunters".
To be honest the story is both expanded apon, but more irrelevent at the same time, as there is no build up to the demons; it just drops you right into the fray. The ending also, is VERY rushed, and asks WAY too many questions, with no answers. It leaves a bad taste in your mouth after a much more satysfying bossfight.
If you've played Doom 3, you'll feel right at home when playing ROE, So I'll talk about what's new:
There are 3 new weapons:
The first being the Double Barrel Shotgun from Doom 2. It is easly the funnest weapon in the game, able to deal more damage than a rocket launcher up at point blank range, and using it feels like playing Doom 2 again.
Then there is the Ionized Plasma Levitator, or the "Grabber" as it's called. It funcions a bit like the Gravity Gun in Half-Life 2.
This weapon gave ROE some critisism, because it seems that this weapon was ripping off Half-Life 2. The developers have commented that the tool was originally in Doom 3 before Half-Life 2, and was used to create "damaged" rooms; instead of building a ruined room, they would build a pristine room and use the grabber to "damage" it realistically, but could not fit it into the game propper before HL2 was released.
Wether or not this is true is up for you to dicide.
One major difference between the Grabber and the Gravity Gun is that the Grabber has a limited charge, and thus can only hold onto an object for several seconds. Additionally, the Grabber creates a distortion effect that can obscure the player's vision when in use, but the Grabber can catch demon projectiles and small creatures like Lost souls, Cherubs, and trites, whereas the Gravity gun cannot.
The last weapon is the Hell-heart or "Artefact". The artifact has a number of abilities, each collected after defeating a Hunter demon. The first you get early in the game is slow-motion or "Helltime". This effect is notable as this is a key gameplay feature in the game F.E.A.R., later in 2005. The second is "Beserk", which allows you to deal twice the damage you could in Heltime mode. This replaces the Beserk helmet in Doom 3. The final is "Invulnability" which mkes you invincible to all but the final boss.
There are a few new enemies, but those are for you to discover.
One final thing to note is that ROE adds new features and modes to Doom 3's multiplayer. Even though Doom 3's multiplayer was unpopular, this is a nice touch to detail.
Overall I would recommend that you get Doom 3: Resurection of Evil if you have Doom 3, as it adds satysfying length to a great campaign.