Yayınlanma: 15 Kasım
Don't be mistaken, DOOM 3 is in no way meant to be a successor to the original Doom games. But that doesn't at all mean it's a bad game, persay. Some may lambast it for being different, but it's no DNF for sure.
For one thing, DOOM 3's gameplay takes a slower pace than the last two games in the series and benefits greatly from this change. No longer are you speeding through levels, never taking one look backwards at the scene. Instead, the game builds up it's mood to supplement it's slower action.
Weapons mostly share the same functions as the old set from the originals and mostly feel like the original weapons in terms of gunplay. However, it adds a new variable in late game that rewards players for sustained killstreaks. However, the rocket launcher lose it's secondary utility in the closed-off levels.
Now, the enemy AI seems rather one-note. Basic zombies merely walk at a snail's pace towards the player, making it incredibly easy to pick them off at range. Imps merely run after the player, throwing homing fireballs all the while in combination with melee attacks.
But the Z-Sec and the Commando shows that their AI at least has some competency in it's making, if they're not very advanced. They make use of cover, strafe around and make ample use of manuevers in their combat. If I could make a comparison, they fight like the HECU from the original Half Life.