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2. 1 point won't hurt. Besides, Supply Drop skill adds 1 grenade and a lot of ammo per 'package' so it only adds up. Transfusion is the way to go, you want to take a ton of damage only to heal it with turret, nades and passive perk (Stat)
3. Turret is merely a healing and ammo source. Occasionally, it may provide a bit of cover but that's all. You want to focus on you guns' damage output and passive healing, so the best of two worlds.
4. Deploy. Although Refire is an option if you are frequently in a fight and are actively shooting at targets.
MP:
1. Revive is useless, don't spec in it at all. Stat is semi-useless for soloing unless you want to keep your turret alive for longer (which i find a wasteful effort, considering how tanky the turret is from the beginning).
2. A bit of all three. Guided missile is an extra damage output for the turret, which in the meantime resupplies your ammunition thanks to Supply Drop. Stat is insanely important for increasing your survivability.
3. It can deliver damage but noot enough to make it worthwhile. Use the turret as means of restock/healing.
You help your team in few ways:
Passive healing with Cauterize, turret and Stat
Ammo regen with your turret and support gunner class mod
Fire support
My build[i.imgur.com] i've been using since the game's release. It isn't the most efficient, but it stood fast for those years.
Transfusion grenades are where its at, incidentally. It helps so much when you try to tackle something you may not otherwise be well equipped for.
On my 1st playthough I didn't feel like my turrets did enough anyway, so I just kept going for weapon buffs and I did a better job at killing enemies myself. The only time I used the turret was just for aggro and wearing down some eneimes a little so I can finish them off.