Posted: May 5
Game Time as of this review: about 114 Hours
Achievements: 80 / 80
— Some good humor in some spots in the game, especially in the Knoxx DLC. Wacky characters and some funny references.
— It feels pretty satisfying to melt enemies and bosses with insane amounts of bullets. Ammo is abundant in the world, especially when you can cheat the RNG making it so you always get bullets for the weapon types you want. After a while, bullets become unnecessary if you use an Ammo Regeneration mod, making it less annoying since you don’t have to keep looting it.
— Looting is this game’s major annoyance. Press a button to loot an item, and then repeat the process for each other item scattered on the ground. Certain enemies, like bosses, drop a ton of stuff, making it so you’ll spend most of your time in Pandora looking at the ground and looting. You can hold the loot button to execute an area loot, but the range is extremely short and you inventory is very small, meaning you’ll stop being able to loot items after half a dozen of these, at best.
— The loot/weapon system is a mess. Weapons have a huge array of variable stats, including shooting speed, magazine ammo capacity, inventory ammo capacity, damage per bullet, bullet accuracy, bullet lag (I’ll come back to this one later) and elemental damage. The first time you play through the game, you obviously won’t have any idea of which elements are effective against each type of enemy. Making things worse, you can only equip four weapons at once (late game, 2 weapons early game), meaning you will also spend a lot of time swapping guns every time you enter a different area. No, you don’t get to use your favorite gun all of the time. It just doesn’t work. Also, seeing as your inventory is very small even after fully upgraded (by saving Claptraps) most of it will be filled with guns of various types and elements that you will need, making it so you have close to zero inventory space for loot and have to keep running back to vending machines to sell your crap. Loot rarity is also mostly non-functional, since, thanks to randomly assigned bonuses, it is possible for the crappiest low level weapon be stupidly good until 20 levels later, due to RNG.
— Bullet lag. That’s right. Some genius at Gearbox thought it was a good idea to make each type of gun have a different bullet lag. If you shoot a medium distance object with a rifle, it will take way longer that it’s supposed to for the bullet to reach it. Even with a sniper, it’s near impossible to hit a non-stationary enemy at long distance. And forget about hitting moving targets with SMGs, unless you’re literally on their faces. What were they thinking, honestly.
— Quick Travel is a blessing, but it’s not present in the Knoxx DLC, which by coincidence, has Kilometers of highways and makes you travel for a long time every time a mission asks you to go somewhere (very often). Also the missions tend to be repetitive and sometimes you have to kill every boss in an enemy base every time you get a mission to do anything in said base. Also, having to go through the base game twice and then going through all the DLCs to reach the level cap. Also, weird level sync where monsters are always 2-3 levels above you making them excessively hard to kill……
— Heavy Texture popping, especially after loadings, collision detection problems, where a small rock or piece of metal on the floor will bring you to a grinding halt, which means certain death against most bosses.
— Most achievements involve hours of mindless grinding and some are virtually impossible unless you use exploits or design flaws. And even then the Coliseum achievements take several hours of uninterrupted play.
— Multiplayer scaling is weird, making every enemy have several times more health, meaning that unless you and the other players are always focusing fire, each individual enemy becomes near-impossible to kill, unless you have infinite ammo or an ammo regen mod.
So there you have it. There’s no doubt the game has a lot of problems. I haven’t found time to start on Borderlands 2 yet, but I trust many of these issues are no longer present in the sequel. That being said it was a fairly poor first attempt taking into account that we’re talking about Gearbox.
Complete Review @ http://blurbarians.blogspot.pt/2015/05/borderlands.html#more