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Zigzagzigal's Guide to France (BNW)
door Zigzagzigal
France has two bonuses to tourism that work in different ways, making them one of the strongest Civs around at cultural victories and are a great introductory Civ for such a route. This guide goes into plenty of detail about French strategies, uniques and...
Zigzagzigal's Guide to the Aztecs (BNW)
door Zigzagzigal
Building cities tall and wars not based around conquest are two things the Aztecs do well, but that's not all. This guide goes into plenty of detail about Aztec strategies, uniques and how to play against them....
Basics - Korea
door ☢TNRC commander trytoaim1☢
The Brainiac Koreans are ruled by the beloved Korean King, Sejong. In fact, they gain lots of science by not only scientific buildings, but from their scientific special stat that lasts the whole game! Now lets hop deeper into the topic......
Civ 5: BNW Early Game Guide
door jooooopman
A Civ 5: BNW Guild on early game tactics and grand strategy. For Beginners to Experts....
How To Win Civ 5 Without Thinking About It (Revised Edition)
door Duke_Vandera
The full version of my guide. After some very true comments about my guide not being the full experience i thought i might share with everyone....
Taking settlements
door Gaius Julius Caesar
This guide is to let people know how to take settlements, for new players taking settlements can be annoying and you might end up attacking the same settlements for 50 turns. I hope to help people with that....
Zigzagzigal's Guide to Rome (BNW)
door Zigzagzigal
Rome has powerful early-game warfare, and a strong ability to develop newly founded or conquered cities quickly, helping to contribute to the war effort or anything else you wish sooner. This guide goes into plenty of detail about Roman strategies, unique...
Welp. Just some random person's terrible guide to the multiplayer
door XYRG
Baaaaa, im a sheep. Woof woof, im a dog now. And I'm a terrible, terrrible player of this game yet I want to contribute to the civ community! Like the fun i had making mods about some anime(they were pretty unbalanced and bad)....
Adding More Player Slots To Your Multiplayer Lobby (And More Settings)
door incompetent fuck
An explanation as to how you can add more slots in your multiplayer games. These slots can be used for players and/or AI....
Zigzagzigal's Guide to Greece (BNW)
door Zigzagzigal
Greece's uniques are some of the most straightforward around, but there's more to them than immediately apparent. This guide goes into plenty of detail about Greek strategies, uniques and how to play against them....
Zigzagzigal's Guide to Mongolia (BNW)
door Zigzagzigal
Mongolia is the ultimate mounted unit warmonger, and can rip apart the plans of diplomatic Civs to shreds. his guide goes into plenty of detail about Mongolian strategies, uniques and how to play against them....
Zigzagzigal's Guide to Indonesia (BNW)
door Zigzagzigal
Indonesia can support a vast empire, colonising and conquering new lands. From that the Indonesians can create more faith than pretty much anyone else. It's a tricky Civ to get the hang of, but this guide goes into plenty of detail about Indonesian strate...
Zigzagzigal's Guide to the Iroquois (BNW)
door Zigzagzigal
The Haudenosaunee, better known as the Iroquois, are the masters of using forested land and can push their production up to incredible levels. This guide goes into plenty of detail about Iroquoian strategies, uniques and how to play against them....
Jesus's Guide: China
door Tecan
A guide to the Chinese civilization, ranging from basic to advanced levels of strategy....
Zigzagzigal's Guide to the Huns (BNW)
door Zigzagzigal
The Huns fight and win very early on, and are great fun to play. This guide goes into plenty of detail about Hunnic strategies, uniques and how to play against them....
Zigzagzigal's Guide to Assyria (BNW)
door Zigzagzigal
Assyria is the world leader at the art of beelining - getting a technology early by only picking up technologies required for it - and is the scourge of scientific players. This guide goes into plenty of detail about Assyrian strategies, uniques and how t...
Zigzagzigal's Guide to Carthage (BNW)
door Zigzagzigal
Carthage excels at surrounding opponents from all angles, and has a good economy to back up such conquests or push a diplomatic victory. This guide goes into plenty of detail about Carthaginian strategies, uniques and how to play against them....
Zigzagzigal's Guide to the Celts (BNW)
door Zigzagzigal
The Celts have a strong early-game; they're usually the first to a Pantheon. They're well-placed to build lots of cities and go for a cultural victory. This guide goes into plenty of detail about Celtic strategies, uniques and how to play against them....
Zigzagzigal's Guide to the Inca (BNW)
door Zigzagzigal
The Incans can grow cities taller than anyone else, and a mountainous focus can give them very efficent science indeed. This guide goes into plenty of detail about Incan strategies, uniques and how to play against them....
Zigzagzigal's Guide to the Ottomans (BNW)
door Zigzagzigal
By land or by sea, the Ottomans dominate the renaissance era. This guide goes into plenty of detail about Ottoman strategies, uniques and how to play against them....
Zigzagzigal's Guide to the Mayans (BNW)
door Zigzagzigal
The Mayans use religion and science together to achieve their aims. This guide goes into plenty of detail about Mayan strategies, uniques and how to play against them....
Zigzagzigal's Guide to Poland (BNW)
door Zigzagzigal
Poland's Winged Hussar wipes the floor with nearly every other Renaissance-era land unit, and their other uniques serve well to get that army out sooner and make it stronger. This guide goes into plenty of detail about Polish strategies, uniques and how t...
Zigzagzigal's Guide to Korea (BNW)
door Zigzagzigal
Korea's ability to acquire science is rivalled only by Babylon, while its unconventional midgame unique units make the game all the more interesting. This guide goes into plenty of detail about Korean strategies, uniques and how to play against them....
Zigzagzigal's Guide to Siam (BNW)
door Zigzagzigal
Siam is an unusual Civ - it gets more out of City-State diplomacy but no advantages in gaining influence. It has strong culture generation, but lacks advantages to tourism generation. This guide goes into plenty of detail about Siamese strategies, uniques...
Zigzagzigal's Guide to the Zulus (BNW)
door Zigzagzigal
No other Civilization focuses so much on a single unit. Hence, at the right moment, the Zulus are one of the game's deadliest warmongers. This guide goes into plenty of detail about Zulu strategies, uniques and how to play against them....
Zigzagzigal's Guide to the Netherlands (BNW)
door Zigzagzigal
The Dutch can expand quickly in the early game, reap the cash rewards and unleash a powerful navy upon the world. This guide goes into plenty of detail about Dutch strategies, uniques and how to play against them....
Zigzagzigal's Guide to The Incans (G&K)
door Zigzagzigal
The Incans concentrate on building very large cities and focus on easily-defended rough terrain. This guide goes in a fair level of detail about uniques, tips and tricks and how to play against them....
Zigzagzigal's Guide to Sweden (BNW)
door Zigzagzigal
Sweden is a flexible nation, but it does best at the art of diplomacy. Unusually amongst diplomatic nations, it does better building tall rather than wide. This guide goes into plenty of detail about Swedish strategies, uniques and how to play against the...
Zigzagzigal's Guide to Byzantium (BNW)
door Zigzagzigal
Byzantium's strength is in its flexibility, being able to use their unique ability to fit the game's situation. As such, they can make unpredictable opponents. This guide goes into plenty of detail about Byzantine strategies, uniques and how to play again...
Zigzagzigal's Guide to Morocco (BNW)
door Zigzagzigal
Out of diplomatic nations, Morocco arguably defends the best and unlike Civs like Greece, Sweden and Arabia, tends to remain peaceful throughout the game. This guide goes into plenty of detail about Moroccan strategies, uniques and how to play against the...
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