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{
"ASLAllowGLSoftwareFallback" : false,
"ASLCacheGLSLUniforms" : false,
"ASLDebugDasmInGLSL" : false,
"ASLDeferFBOClear" : false,
"ASLForcePSOff" : false,
"ASLForceVSOff" : false,
"ASLForceVSync" : false,
"ASLGLSLAvoidFacing" : false,
"ASLGLSLAvoidFogFragCoord" : false,
"ASLGLSLBindableUniforms" : false,
"ASLGLSLFacingFix" : false,
"ASLGLSLPreventDBZ" : false,
"ASLGLSLPreventRSqrtDBZ" : false,
"ASLGLSLZeroLengthVecFix" : false,
"ASLGenerateGLSL" : true,
"ASLIntelDeleteRBWorkaroundEnabled" : false,
"ASLPSMajor" : 3,
"ASLPSMinor" : 0,
"ASLPackedDepthStencilClearFix" : false,
"ASLRestrictNPOT" : false,
"ASLSupportClipPlanes" : true,
"ASLSupportMRT" : true,
"ASLUseARBFragmentProgShadow" : false,
"ASLUseARBFragmentPrograms" : true,
"ASLUseARBVertexPrograms" : true,
"ASLUseAnisotropic" : true,
"ASLUseBindableUniform" : true,
"ASLUseConditionalRender" : true,
"ASLUseCoreProfile" : true,
"ASLUseFBO" : true,
"ASLUseFloatTextures" : true,
"ASLUseFlushVBO" : true,
"ASLUseFramebufferBlit" : true,
"ASLUseFramebufferMultisample" : true,
"ASLUseGLSL" : true,
"ASLUseGPUProgParams" : true,
"ASLUseGPUShader4" : true,
"ASLUseGeometryShader4" : true,
"ASLUseHardwareShadowMapping" : true,
"ASLUseLODBias" : true,
"ASLUseNPOTTextures" : true,
"ASLUseNVFragmentProgram2" : true,
"ASLUseNVFragmentProgramOption" : true,
"ASLUseNVVertexProgram2Opt" : true,
"ASLUseNVVertexProgram3" : true,
"ASLUsePBO" : false,
"ASLUseTextureArray" : true,
"ASLUseTextureInteger" : true,
"ASLUseTransformFeedback" : true,
"ASLUseVertexArrayBGRA" : true,
"ASLUsesRGB" : true,
"ASLVSMajor" : 3,
"ASLVSMinor" : 0,
"DisplayFullScreen" : false
}
If it doesn't help then it's at least one variable out of the equation.
Asus x550c with nVidia GeForce 720m.
My system: Ubuntu 12.04, Dell Latitude E7440, Intel Graphics 4400
This file was exactly what I needed to force the game into windowed mode, thank you!
(fullscreen mode breaks badly in XMonad, arch linux x64)
Once the game was started I could go into settings and adjust resolution.