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Sometimes the message appears and sometimes not, that's weird
That is my segfault that appears for no apparent reason. Running on Ubuntu 14.04.1 LTS with an NVidia GeForce GTX 660 Ti. Any hint on what to do is highly appreciated. ;)
Ubuntu 14.04 LTS
NVIDIA GEForce GTX 760
nvidia-331-updates package
2 monitors
Aspyr support didn't want to help me debug unless I disabled one monitor.
I previously had 180 hours of use on Linux so I something must have changed.
My failure is: Civ5XP[1737]: segfault at 14 ip 000000000886a813 sp 00000000598ff090 error 4 in Civ5XP[8048000+22b5000]
So in the app itself like MisterX and not in libpthread like the original poster
I have no issues with older NVS5100M and 340.76, but I get the same segfault on my main box with GTX 970 and 346.35 driver (both computers run 64-bit Fedora 21), typically after couple of turns of a single player game:
Civ5XP[6357]: segfault at 0 ip 0000000008ce645c sp 000000002cfbeff0 error 4 in Civ5XP[8048000+22b5000]
And gdb backtrace is:
#0 0x0886a813 in ?? ()
#1 0x0888c023 in ?? ()
#2 0x0888bf74 in ?? ()
#3 0x0888be56 in ?? ()
#4 0x0888b0b5 in cvLandmarkVisSystem::LandmarkRenderJob::Execute(unsigned int) ()
#5 0x08dd0898 in ?? ()
#6 0xf7d8fadf in tbb::internal::custom_scheduler<tbb::internal::IntelSchedulerTraits>::local_wait_for_all (this=0xc8fa3e80, parent=..., child=0xf4c4be20) at ../../src/tbb/custom_scheduler.h:481
#7 0xf7d8a804 in tbb::internal::arena::process (this=this@entry=0xf4cf3480, s=...) at ../../src/tbb/arena.cpp:102
#8 0xf7d89f67 in tbb::internal::market::process (this=0xf4cfff00, j=...) at ../../src/tbb/market.cpp:481
#9 0xf7d85d60 in tbb::internal::rml::private_worker::run (this=this@entry=0xf4cf7a80) at ../../src/tbb/private_server.cpp:281
#10 0xf7d85f8f in tbb::internal::rml::private_worker::thread_routine (arg=0xf4cf7a80) at ../../src/tbb/private_server.cpp:234
#11 0xf7b94313 in start_thread () from /lib/libpthread.so.0
#12 0xf79e8c2e in clone () from /lib/libc.so.6
Aspyr support suggests trying different drivers, or using SteamOS or Ubuntu, but considering the others' comments, that probably won't do much good :)
I did find that exporting __GL_YIELD="NOTHING" before running either Steam or Civ5 somewhat mitigates the issue; the game still crashes every now and then, but at least it's mostly playable now...
http://askubuntu.com/questions/449507/nvidia-libopencl1-331-has-to-be-removed-before-installing-wine
Civ5XP[9202]: segfault at 0 ip 0000000008ce645c sp 0000000093911fe0 error 4 in Civ5XP[8048000+22b5000]
My system:
Ubuntu 14.04.2
NVIDIA GEForce GTX 960
nvidia drivers 346.47
On my previous system:
Ubuntu 14.04.2
NVIDIA GEForce GTX 260
nvidia drivers 330
I never had any issues, so I also suspect it is related to the new nvidia drivers, somehow.
NVIDIA GeForce 570 GTX
nvidia driver 346.47
Similiar crash, happens within 20 minutes of playing:
[ 339.497216] Civ5XP[4015]: segfault at 14 ip 000000000886a8cb sp 00000000592bf060 error 4 in Civ5XP[8048000+22b5000]
I had the same message, with Ubuntu 14.04 and NVIDIA R9 270.
In fact, i had a bad driver , you can check with a terminal and the command : lspci | grep VGA
If the driver is not the same, you must find the good :) - For me, i use fglrx ( http://doc.ubuntu-fr.org/catalyst )
Bye
I was skeptical, but I disabled hyperthreading in the bios and the game stopped crashing.
My context:
Ubuntu 16.10
Append both with :
- Nvidia 375.20 GeForce GT 635M
- Integrated Intel graphics