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Downside is that it takes cash investment as you'll never be able to do enough favors to make much headway with them - but that's what the Patronage policy tree is for. Reducing the investment and extending the duration of its influence.
City states are independent cities. You can engage in diplomacy or war with them. If you go to war with them, you can capture them but not raze them.
You have a relationship status with each city state. The actions you take will change this status, and it decreases each turn until it rests at 0, unless you are at war. Performing quests, gifting units, or giving gifts of gold will increase your standing with a city state.
There are several levels of relations to city states:
War - They will attempt to attack you with their army.
Angry - They may declare war if you continue to anger them.
Neutral - They have no serious relations or opinion of you.
Friends - They will give you a small bonus depending on the city state type.
Ally - They will give you a large bonus as well as all of their strategic and luxury resources. Only one nation can be allied with a city state. If more than one leader have enough points to be allies, the one with the most points is the ally.
Regardless of your standing, if a city state is allied with another nation, and that nation declares war on you, the city state will go to war. Also if you offend or attack a city state that is either allied or under the protection of another civilization, there will be repercussions, possibly a war.
There are five types of city states. Military city states give you military units for free. Cultural city states give you free culture points each turn. Maritime city states give you extra food in your capital, making it grow faster, and at ally status they will boost all your cities' growth. In Gods and Kings, religious city states will give you faith points, and mercatile city states will boost your happiness.
There are some resources, such as jewelry, that can only be aqcuired by allying with city states.
In Gods and Kings, if you have a strong military and several military units are near a city state, you can force them to pay tribute or give you a free worker. This causes a huge relationship drop with the city state.
A diplomatic victory requires you to ally with a majority of city states to win the game.
The patronage track in social policies gives additional bonuses for dealing with city states, such as a science boost and free great people.
My two cents would be don't be afraid to bully and harass CS's if they are of no use/you need money or a worker. I pretty much always steal my first worker at game start rather than waste 14 turns building one. Occasionally demanding tribute from weak unfavoured CS's can be a useful gold resource for militaristic empires.
It's also nice to bully an enemy's 'protected' CS to humiliate and provoke them, especially if you have defensive treaties in place. The AI frequently does it to me all the time :-P