Sid Meier's Civilization V

Sid Meier's Civilization V

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H.E. Nov 10, 2013 @ 5:41pm
Nukes and Diplomacy
I was the first to get nukes and with my limitless production capabilites of a proud autocratic civilization, everyone else became afraid even though I'm tucked into the corner of the Europe map (England) with a really isolationist foreign policy. I demanded some luxury goods from the closest civs but of course they soon caught up and wasn't afraid anymore and minded thier own business.

Won with science victory regardless but I always got the feeling that nukes and diplomacy has the potential to be more than the way it is. Thoughts?
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Showing 1-3 of 3 comments
Cinnamon Buns Nov 10, 2013 @ 6:18pm 
It would be great if it got fleshed out more. In modern times Nuke pretty much dictate entire foriegn policies in some places. Look at India and Pakistan, US and Soviets, and North vs South Korea. It would be great if these scenarios were able to be fleshed out to include things like MAD and other nations activly forming military pacts against you (NATO, Warsaw Pact etc)
Last edited by Cinnamon Buns; Nov 10, 2013 @ 6:18pm
⎠ That_Raider_✘αᏉier⎠ (Banned) Nov 10, 2013 @ 7:44pm 
As soon people get nukes online, they use the crap out of them.
In real life, nukes would be a very last resort.

I guess the game creators need to make some balancing with nukes :/ give more penalties for using it, like global warming, or radation in the air/sea affecting their cities and food production.
Twelvefield Nov 10, 2013 @ 9:50pm 
Nukes end up being the brakes in the game. You need another Civ to slow down for a while, your drop a nuke or ten on them. They aren't terror weapons like in our world. And they certainly don't poison a portion of the planet the size of a country as they do in our world.

That, and there's the much-publicized in-joke with Gandhi and his nukes, practically an institution now. If nukes in the game were as frightening as they are to the living, then you'd finally have to put that joke to bed.
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Date Posted: Nov 10, 2013 @ 5:41pm
Posts: 3