BioShock Infinite
BioShock Infinite - dumbed down?
Im enjoying Infinite, but find it lacking at times. I cannot help but think this game is overhyped, and it could have been so much better. So, I then went and played the old BioShock, and I noticed these things immediately, which I realised had been bugging me in Infinite.

Weapon Limit
Why? Just why? 2 weapon limit isn't realistic. People can hold 3 weapons in real life. Sidearm + a gun on your back + a gun in your hands. Sure, they didn't go for the realistic approach in this game, but In BioShock 1 and 2 you could carry all weapons. For me, this is a major blow. It simply is not as fun to play as the original. At least get rid of the 2 weapon limit in 1999 mode. 2 weapon limit makes the game far less varied in combat situations, and is a poor attempt at trying to make it more challenging.

Regen Shield
Need I say more? This isn't Halo. Why make the game easier? Seriously, I completed the game on hard and didn't die once. You simply cower behind an object and regen your shield until your okay to be a meat shield again. Completely removes the tension from the game. Again, makes it less entertaining. At least get rid of this in 1999 mode. Shields make the game boring, frankly.

Checkpoints / lack of quick save
Forcing people to play until a check point is completely BS. Especially PC gamers. BioShock 1 and 2 had quicksaves, why didn't this? Some people are busy, and just want to press F6, save their progress, and come back later. Again, this makes the game less entertaining to play, and more of a chore to play. There is no good reason to justify checkpoints. Having both would be completely fine.

Lack of ammo types and visual upgrades on weapons
Just plain lazy on irrationals part. Why take out a good feature? To make these simpler for the casual market?

Gene tonics
The clothing system sucks in comparison to these.

Overall, these things alone make Infinite inferior than the original BioShock. Please Irrational/2K. Patch this stuff in. Infinite in it's current form suffers from "dumbed down" syndrome.
แก้ไขล่าสุดโดย Tr3b0r; 30 มี.ค. 2014 @ 6: 29am
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Regen sheild, because why not.
Weapon limit, because in the original you found weapons in scripted areas, in this you grab them where ever.
Save, yeah that sucked.
Theres no need for a shield in the slightest. They need to at least increase the weapon limit to 3.
Not all bad, 1&2 had GFWL.

A save on exit would have been very good to have. Nothing in game really requires the need for a quicksave system but to come back to the game and find you've lost progress when you exitted last is never a good thing.

None of the guns are truly interesting enough to want to use more than two. The oddly named vox ones are just a remix of the regulars with nothing special about them. At first I saw the red weapon icon and half expected fire rounds. But it's one of those games where you pick a pair you like and stick with those throughout.
โพสต์ดั้งเดิมโดย Pvt.Parts:
Not all bad, 1&2 had GFWL.

A save on exit would have been very good to have. Nothing in game really requires the need for a quicksave system but to come back to the game and find you've lost progress when you exitted last is never a good thing.

None of the guns are truly interesting enough to want to use more than two. The oddly named vox ones are just a remix of the regulars with nothing special about them. At first I saw the red weapon icon and half expected fire rounds. But it's one of those games where you pick a pair you like and stick with those throughout.
There is a firegun, however.

Also, why did they remove alternative ammos? I liked those.
โพสต์ดั้งเดิมโดย Tr3b0r_UK RIP THQ:
Infinite in it's current form suffers from "dumbed down" syndrome.

No, it doesn't.

It's streamlined, if anything. It's not an exploration game like the first, it's an intelligent take on the modern shooter. This isn't a rehash of bioshock, it's something familiar but different.

The weapon limit enhances the game. It's not arbitrary, the entire game is designed around the limit. Vigors are hotkeyed 1-8, so it's not something that was a byproduct of consolisation but a concsiouss design choice. The fact you collect ammo for every gun constantly, and that each combat situation either has the type of weapons you need placed about the area or held by the enemies, means you can always switch to something more suitable or if you run out of ammo for a favourite weapon. It promotes variety, and thinking on your feet, and is definitely a good thing.

Regenerating shields are NOT a bad design by default. And they do not make the game easier. Bioshock one let you carry round instant use health packs... you didn't have to wait for your shield to regen. Shields make the game different, and as this is primarily a shooter they make much more sense.

The lack of quicksaves... I can see why they did it, they wanted to streamline and set the pace themselves... but it can make for ome frustrating moments if you have to leave after a particulary long section and haven't reached a checkpoint yet. This is the only point you've raised that I consider a flaw.

Bioshock Infinite is NOT an exact copy of Bioshock, it's a very compentent, warm, and intelligent take on the modern shooter, and that's a good hting.

I've wirrten more about this here: http://hereisthecity.com/2013/04/08/a-history-of-violence/

แก้ไขล่าสุดโดย zakalwe; 8 เม.ย. 2013 @ 5: 51am
Which is why modern shooters suck. They aren't fun to play. They are too easy, boring, lack tension. If you like modern shooters and easy games no wonder you like infinite. Go troll elsewhere.
โพสต์ดั้งเดิมโดย Tr3b0r_UK RIP THQ:
Which is why modern shooters suck. They aren't fun to play. They are too easy, boring, lack tension. If you like modern shooters and easy games no wonder you like infinite. Go troll elsewhere.
Yes, because some one has a different opinion than you, they are a troll
โพสต์ดั้งเดิมโดย Tr3b0r_UK RIP THQ:
Which is why modern shooters suck. They aren't fun to play. They are too easy, boring, lack tension. If you like modern shooters and easy games no wonder you like infinite. Go troll elsewhere.

I like all types of shooters from Quake, Unreal, to Halo CE, and Bioshock Infinite. I used to play competitively, I have a deep appreciateon of the genre.

There are examples of modern shooters lacking, but there are many examples that are just as great as the older classics in their own way.
โพสต์ดั้งเดิมโดย Commander PewPew:
โพสต์ดั้งเดิมโดย Tr3b0r_UK RIP THQ:
Which is why modern shooters suck. They aren't fun to play. They are too easy, boring, lack tension. If you like modern shooters and easy games no wonder you like infinite. Go troll elsewhere.
Yes, because some one has a different opinion than you, they are a troll

To be fair, saying "shields are not a bad design choice" is troll worthy.
โพสต์ดั้งเดิมโดย Tr3b0r_UK RIP THQ:
โพสต์ดั้งเดิมโดย Commander PewPew:
Yes, because some one has a different opinion than you, they are a troll

To be fair, saying "shields are not a bad design choice" is troll worthy.
Do people complain when health regains on its own? *I dont think so) Thats bascially what the shield is, a little extra health the regains.
โพสต์ดั้งเดิมโดย Tr3b0r_UK RIP THQ:
โพสต์ดั้งเดิมโดย Commander PewPew:
Yes, because some one has a different opinion than you, they are a troll

To be fair, saying "shields are not a bad design choice" is troll worthy.

Not really.

Give me a logical arugment why they are?
Why are they any "easier" than being able to stock 9 instant recharge health kits (Ie: Bioshock)?
แก้ไขล่าสุดโดย zakalwe; 8 เม.ย. 2013 @ 6: 23am
โพสต์ดั้งเดิมโดย Tr3b0r_UK RIP THQ:
โพสต์ดั้งเดิมโดย Commander PewPew:
Yes, because some one has a different opinion than you, they are a troll

To be fair, saying "shields are not a bad design choice" is troll worthy.

*facepalm*

To be fair, saying "shield are not a bad design choice" is troll worthy is troll worthy.

Who the hell are you to decide id all shields are bad? That is the height of design arrogance.

Apparently Borderlands 1 and 2 are terrible, as are all Space 4x games, and all the Halo games, ect. ect.

You must like very few games.
โพสต์ดั้งเดิมโดย Commander PewPew:
โพสต์ดั้งเดิมโดย Tr3b0r_UK RIP THQ:

To be fair, saying "shields are not a bad design choice" is troll worthy.
Do people complain when health regains on its own? *I dont think so) Thats bascially what the shield is, a little extra health the regains.

I complain about health regain on its own, yes. Makes games very boring.

โพสต์ดั้งเดิมโดย Caelinus:
โพสต์ดั้งเดิมโดย Tr3b0r_UK RIP THQ:

To be fair, saying "shields are not a bad design choice" is troll worthy.

*facepalm*

To be fair, saying "shield are not a bad design choice" is troll worthy is troll worthy.

Who the hell are you to decide id all shields are bad? That is the height of design arrogance.

Apparently Borderlands 1 and 2 are terrible, as are all Space 4x games, and all the Halo games, ect. ect.

You must like very few games.

Different game entirely.

Normal health and all weapons made BioShock 1 and 2 very frantic, tense, fast paced. Yet, they were still very well received. Can you imagine half life 2 with regen hp and 2 weapon limit? No..


โพสต์ดั้งเดิมโดย Zakalwe:
โพสต์ดั้งเดิมโดย Tr3b0r_UK RIP THQ:

To be fair, saying "shields are not a bad design choice" is troll worthy.

Not really.

Give me a logical arugment why they are?
Why are they any "easier" than being able to stock 9 instant recharge health kits (Ie: Bioshock)?

Because you had to be quick with pressing that heal key, otherwise you were dead.

Also, you could actually run out of health kits on the hardest difficulty. Or, you could get into a huge fight and nearly use all of them up. In the new one, not only do you have a health bar which never drains, you have a shield over it too. It's just too anti-climatic.
แก้ไขล่าสุดโดย Tr3b0r; 8 เม.ย. 2013 @ 6: 29am
โพสต์ดั้งเดิมโดย Tr3b0r_UK RIP THQ:

Different game entirely.

Normal health and all weapons made BioShock 1 and 2 very frantic, tense, fast paced. Yet, they were still very well received. Can you imagine half life 2 with regen hp and 2 weapon limit? No..

So, the ability to regenerate your health instantly 9 times in a row made Bioshck tense, but having to wait for your shield to recharge while you remain vulnerable isn't?

And you acknowledge the differences in games, but go on to make the point that two regeneration and twoweapon limits are bad because they would change the way Half Life 2 felt?

I asked for logic, dude...
โพสต์ดั้งเดิมโดย Zakalwe:
โพสต์ดั้งเดิมโดย Tr3b0r_UK RIP THQ:

Different game entirely.

Normal health and all weapons made BioShock 1 and 2 very frantic, tense, fast paced. Yet, they were still very well received. Can you imagine half life 2 with regen hp and 2 weapon limit? No..

So, the ability to regenerate your health instantly 9 times in a row made Bioshck tense, but having to wait for your shield to recharge while you remain vulnerable isn't?

And you acknowledge the differences in games, but go on to make the point that two regeneration and twoweapon limits are bad because they would change the way Half Life 2 felt?

I asked for logic, dude...
Did you honestly belive he could use it?
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