skydancer Jul 11, 2014 @ 2:34am
Gameplay - WHY?
I loved the first 2 bioshock, they had great gameplay and combat other than story, but wtf happen to Infinite gameplay?
All enemy rush you in close quarter, it's very difficult play this game with strategy like the first 2 games. It's because they need to adapt for consolle? (many games was terrible because of that)

I play all games at max difficult level, but this one feels very strange and AI seem just rush you on mass. You had something like 7-8 enemy in close quarter all the time.
Enemy voice also are non directional and it's hard to understand they're approach path.

To me it's a great step back compared to Bioshock 1 and 2 gameplay.

Why they still didn't fix AI?
Showing 1-15 of 15 comments
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ghost Jul 11, 2014 @ 4:47am 
Definitely not a stealth game. Enemies that rush are most often the easiest to deal with, tbh. RPGs, snipers, patriots... those get difficult.

The trick is to find their critical spots and use vigors to help you out.

Use Murder of Crows.
Use a shot gun.
Use possession on a RPG enemy and then light them on fire.
Skyrails are often overlooked but can reposition you very quickly and increase your abilities.

There are different ways that can still be a lot of fun.
(KOR)Choiy's Apple Jul 11, 2014 @ 4:57am 
If u feel this is too easy, how about playing 1999 mode?(it's easter egg)
adM Jul 11, 2014 @ 8:08am 
The AI is really basic, in normal mode you just need to rush and shoot and it's over the game is easy when you see the first and second bioshock.

If you want some stealth try the DLC-2 in 1998 (easy did it in 1h30).

If you want some difficulty go in 1999 and try to do the no-sale achivement.
Cat Branchman Jul 11, 2014 @ 8:21am 
Murder of the crows + trap upgrade = you cannot die

My only complaint is that there aren't enough environmental hazards as in the first 2 bioshock games. In bioshock 1 and 2 there were lots of puddles and oil slicks to use, along with some good enemies to use telekinesis on (like the nade throwers and rocket turrets). In this game, the plasmids don't really have as much strategy and they all work the same way (click to fire, hold to make a trap). Once you get the water plasmid (I forget what its called) you can just start knocking all the enemies off the city.

Still a fun game though.

Edit: Also I think people overestimate the difficulty of bioshock 1 and 2 when looking back. Bioshock 2 I found to be especially easy.
Last edited by Cat Branchman; Jul 11, 2014 @ 8:22am
Ghost.||||.Hardware Jul 11, 2014 @ 6:28pm 
They are all easy games. But that feeling of being overpowered is what I personally love about all 3 games - even on 1999/hard mode for all three, they are about experimentation rather than die/retry like the majority of corridoor shooters...

And yes, speaking as someone who beat with the 'no sale', that's a great way to really think about every encounter like a combat puzzle.
Supagetti- Jul 12, 2014 @ 2:32am 
I've been playing the game on 1999 mode, the highest difficulty. Honestly its not so bad, I don't quite understand where you're coming from with this, OP. The enemy’s rush you no-more than they did in the first games. Enemy's voices do in fact give away their position, perhaps you're in need of better speakers/headset. With strategic use of your powers and ammo consumption, you can breeze through most encounters with relative ease. Perhaps the problem you have with the difficulty lies not with the game, but with you.
his1nightmare Jul 12, 2014 @ 4:28am 
Bioshock 1 and 2 simply had these twitch enemies which pretty much all focus on melee, being given (for that time) cool ways of approach (Rage for example does this better than all other games combined times 5). Bioshock Infinite meanwhile features pretty much exclusively firearm using soldiers and robots, a few melees and the crow bro being exceptions. Obviously everyone sane will admit that Bioshock 1/2 had, pretty much, enemy behavior which was nicer to watch.

Does this make the game inferior in that aspect? Depends on what you want. If you just want another Bioshock for the slow moving thinker, then yes. If you want your speedy target range, Infinite does everything right.
One may admit that 1/2 nailed the combination of possibilities, enemy types and difficulty better. But if I had to choose one of those to play it forever, I would take Infinite and all of its gameplay without any pause of thought.
skydancer Jul 12, 2014 @ 6:26am 
My problem is that everything seem more console-like gameplay. That i honestly don't like at all.
Hope that going on in the game tactic approach will improve.
Drone 7 Jul 12, 2014 @ 6:45am 
BS:I isn't underwater. If a horde of enemies start rushing you search for the nearest skyrail
-EAT3N- Jul 12, 2014 @ 9:28am 
Originally posted by Cat Branchman:
Bioshock 2 I found to be especially easy.

You thought it was easy? I didn't think it was necessarily hard but on medium even with full research enemies still did tons of damage. I had weapons upgraded and every tonic slot filled and i still took tons of damage, it was ridiculous. The thing i found especially annoying is the constant respawning of enemies, especially when they magically spawned in rooms that had only one enterance/exit and i was standing at the door.
Cat Branchman Jul 12, 2014 @ 9:30am 
Originally posted by -Eaten-:
Originally posted by Cat Branchman:
Bioshock 2 I found to be especially easy.

You thought it was easy? I didn't think it was necessarily hard but on medium even with full research enemies still did tons of damage. I had weapons upgraded and every tonic slot filled and i still took tons of damage, it was ridiculous. The thing i found especially annoying is the constant respawning of enemies, especially when they magically spawned in rooms that had only one enterance/exit and i was standing at the door.
Enemies could do alot of damage, especially by the end of the game, but I always use the drill specialist perk (and a few other drill improving perks) and use the ice plasmid at the end. It makes you ridiculously OP.
Last edited by Cat Branchman; Jul 12, 2014 @ 9:31am
Martial.Lore Jul 12, 2014 @ 7:11pm 
Just finished playing Bioshock 2 again and it is still my favorite. Great gameplay, great story, affecting emotional connection to Eleanor, wonderful end battle, real morality and meaningful choices, and genuinely moving ending.
Doodles Jul 20, 2014 @ 5:46pm 
Definitely felt like huge step back in AI quality from B1/2 - was such a shame and only added to the boredom between convoluted story segments.
Maha.j2 Jul 21, 2014 @ 10:04am 
Don't think it has anything to do with it being on consoles as the console and PC version both released on the same day for pretty much all of the games I believe.

I feel like Infinites gameplay feels a lot easier because they pretty much stripped the series of it's RPG elements like Tonic managment and the Camera mechanic, which just leaves the game with the shooting, which feels pretty much the same across all 3 games.
Ivlichnov Jul 21, 2014 @ 3:52pm 
I think that the developers wanted to do something different, other than "Bioshock 1 again."

They also tried to make the combat suit Booker's personality. That of taking the enemy head-on and running in with guns blazing.

It gets more interesting when you start mixing up the Vigors. Combining Lightning and Undertow is good for immobilising and damaging the Patriots, allowing the player to circle round them and shoot the gears.

Charge is good for moving across open areas and engaging specific enemies. While the wearable items can be used to compliment your chosen fighting style.
Last edited by Ivlichnov; Jul 21, 2014 @ 3:53pm
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Date Posted: Jul 11, 2014 @ 2:34am
Posts: 15