Geplaatst: 28 maart
Playing video games for the first time long after their release is not always a bad thing. Indeed it enables us to see how they endure the test of time. And only true jewels can stand it. What about Bioshock II ? As I had been blown away after playing the first opus, I expected a lot from this sequel. And so did many Bioshock fans. Here's my review :
(See rating at the end of the review)
GAMEPLAY: Quite similar to what we experienced in the first game. The gameplay is really focused on immersive and explosive fighting sequences. The difference with the first opus is that there's no real final boss but very often the player is opposing big waves of ennemies. Hopefully it is possible to prepare your defense by setting traps and mines, hacking security cameras and turrets. But if you want to collect all the Adam, these defensive fights become too repetitive. On a more positive note, some new weapons add more fun to the gameplay. I really enjoyed playing with the drill and the spear gun. Moreover, it's really interesting to combine different weapon's and plasmid's attacks. I liked the fact, that as a Big Daddy you really feel the strength and the weight of your character. There are also different levels of difficulty that you may choose depending on your experience in FPS games. So don't worry if you're not used to this type of game. I'm not, but I still truly enjoyed playing it.
VISUALS, MUSIC & ATMOSPHERE: That's why so many people love the Bioshock saga : a deep immersion into an equally beautiful and horrific world. Of course, I already knew how Rapture looked like but I was still surprised by the beauty of the scenery. And even if the game engine is getting older, the esthetic of this chaotic city is still mind-blowing. The new developers have even got further with more cutscenes and submarine exploration that offers quiet and contemplative moments between the fighting sequences. I also have to praise the soundtrack, the voice-acting and the sound effects that are even better than in the first Bioshock.
STORY: In this sequel, which occurs ten years after the events of the first game, we play in this sequel a reborn Big Daddy who's trying to get back to his little sister. Our quest offers us the possibility to explore many new places and to meet new cheracters. The most interesting ones are the utopist Sofia Lamb and the opportunist Sinclair who take the roles of Ryan and Atlas in the antagonist-protagonist pattern. Because we are more familiar with Rapture and it's doom, we are less surprised by the wickedness of its inhabitants but there are still some strong revelations. Many elements of the story are smartly scattered in the Audio Diaries that the player finds on its way. And as we move towards the end of the game, the story becomes more and more intense. To me, three of the four different endings are a bit overdramatic but they still have a great theatrical effect.
LENGTH: It takes around 10 hours to finish the game. More than that if you don't use the quest arrow. There's four different endings that you can experience depending of your choices, but because the game is very scripted I wouldn't do it all over again.
|Gameplay ||4.5/6 |
|Visuals, music and atmosphere ||6/6 |
|Story ||4/6 |
|Length ||2/2 |
|- ||- |
|Global Rating ||16.5/20 |
Even if we are familiar with Rapture, it is still a great pleasure to explore this submarine terrifying world. Bioshock II is not disappointing at all in terms of visual design and atmosphere. However, this sequel is bit more focused on action than on the story. As a result, the gameplay is more entertaining but the story lacks originality.