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Rapporter et problem med oversettelse
Civ 5 is basically Civ for casuals (no offense to casuals).
So if you are having trouble playing Civ 4 then you could try Civ 5, though in my opinion Civ 4 is a much better game. Its a real strategy game, i think you just arent good at it yet (again, no offense).
Im playing on Monarch difficulty, and its really hard, but i found Prince too easy.
Noble is a quite easy difficulty level, you might want to rethink your approach to the game if you lose all the time.
Oh, and use mods like Realism Invictus 3.2. Seriously, it raises the game to a new level, after playing it you wont want to revert vanilla Civ 4, ever.
I played EU III/EU IV., CK2, those are good games.
Though because of the current state of the AI (generally in all games), the player dont have to think too strategically, once you know the pattern every AI is beatable fairly easily.
I've clocked hundreds of hours too, and feel confident in being correct when I disagree with you completely. It is a great strategy game. There are many routes to victory, and I have been busted on more than one occasion going for a space race or even a domination and being beaten to it by somebody else getting a cultural victory.
Amen to that.
And when playing multiplayer the depth of the game really shines through.
The key, though, is that in order to enact your strategies, you can't automate anything. Everything that you automate will detract from your control. For example, in SMAC (Sid Meier's Alpha Cenauri), you may automate your terraformers. Terraformers are like workers, but awesome. The problem is, on automatic, they're dumb and bricks. You'll end up with about the least efficient possible setup, and highest possible eco damage. Thus, in order to do well, you must control each and every one. Your governors are equally stupid, and thus you must control each and every one. In the end, if you want to take on higher difficulties, the only way is to take control of each and every unit, base, worker, etc. and micromanage everything. So, if you don't like taking those half hour long turns near the end just to ge through all your units, then you might consider either keeping to a lower difficulty, or finding a better fit game-wise.
Now, I don't know what kind of strategy games you like, but you could try Warlock: Master of the Arcane. It's based off of a really old game, but brought into the modern gaming era, complete with hex grid. With the expansions, you can "terraform" the land with spells, train up devastating heroes, and in general choose from amongst a variety of paths to victory. I've beaten that game at it's highest difficulty already, so it might be easier than this one. On the other hand, there is a lot less interaction with each base, with each base taking over the job of workers, so you pretty much occasionally tell a city which building they should build next (which you only get one building per city size), and then command your units. It still slows down when you have a long game and lots of units, but not nearly as bad as most of Sid Meier's games.
- Civ 3: City spam (no real management strategy, just plop as many cities down as possible)
- Civ 4: Stack of doom (no real military strategy, just as many units as you can fit in one tile)
- Civ 5: Science spam (Whoever is in the lead tech wise usually wins, you need to focus in science)
They all have strategy and the difficulty to each game is regards to how your able to exploit it. From what you said in op civ 3 or 5 is def whats best for you. Civ 3 you can stack units, but the stack of doom is less effective against fortified units in cities and the game is pretty fast paced, but you might not like graphics. Civ 5 is the best graphics obviously but slower paced than the rest of the series, and requires more micromanagement imo with regards to finances and unit movements.
Face it, civ is strategy for casuals, very, very easy.
I don't think they have ever given much thought to programing the AI's military movement and management as they should have. The only difference is that with the 1 unit per tile in civ 5 it becomes even more apperant since it makes troop movements an important factor.
Personally I think the biggest fault in the AI with regards to combat efficiency is that they simply don't recognize the player's military movements, if you attack from one of their weak fronts they aren't going to send more units to stop a stack of doom, which is pretty ridic. They also won't change their tactics when they are using soley tanks when i'm using anti-tanks. The AI in civilzation games are designed to play dependant on the map, with no consideration for the civs around them.