Публикувани: 18 декември
When you install this game, there is a progress bar for the download. This is quite fitting, because watching progress bars grow and numbers count up (or sometimes down) is the core gameplay in EvE Online.
EvE Online has a huge variety of things to do. You can mine, which means watching a progress bar counting the time until your cargo hold is full. You can produce ships, modules and ammo out of the ore you just mined, which means watching a progress bar counting the time until your production is finished. You can research "new" technology, which means watching a progress bar counting the time until your Incursus blueprint has a -8% bonus on material input instead of the -6% bonus it had before. You can drive a space truck through space, which means watching the autopilot do its job and wait until the number of jumps left reaches zero. You can do Exploration, which means doing a couple of minigames over and over in bland copy-and-paste environments, but gives you some nice loot. You can join Faction Warfare and orbit around beacons in deadspace, waiting for a progress bar to fill up, telling you that you captured the beacon and got a bunch of loyalty points for it.
Of course, other people can attack you while you do this stuff, which gives you the entertaining experience of pressing F1 and then hoping that your progress bar takes longer to deplete than the opponents'. Well, you could also run away, unless your opponent has a Run Away Prevention Thingy fitted on their ship, in which case you are screwed. But of course, that's not the end of the game. You can always bunnyhop all across the universe to buy a new ship (the old one is permanently lost) and modules for it, and only half an hour later you can be back in the thick of things and enjoy another ten seconds long fight. Maybe you will even win this time. If not, well. Just start again.
There is PvE combat as well - it's just like PvP, but without the risk and with even less variety in the enemies. It's a great way to get money and stuff, but like any good way to get money in this game, it's mindnumbingly tedious.
The learning curve is not as hard these days as it once used to be and there are always helpful people online in the newbie corporation chatrooms. That's a good thing. But still, EvE is not the most accessible of games, and every wrong decision can have permanent repercussions. There is a distinct lack of sandboxes in which people can try out, for example, how to do PvE combat without risking the loss of their ship. Every loss and every error is permanent. That's a huge part of EvE's appeal, but also a huge part of what makes it feel like a concrete wall for many new players.
EvE certainly is unique in many regards. The central cluster for everybody is an awesome thing and I wish more MMOs did that. The huge degree of persistency and player-driven politics is also certainly interesting, but it is far less appealing in the game than it sounded to me on paper. Yes, players have done great things in the game - the memorable Goonswarm / Band of Brothers wars, or some of the more famous scams. But the point is, you will likely just be a corporate drone forever. If that sounds appealing to you - go for it. If you are more interested in market manipulation than in spaceship combat, give it a try. But if you want to do awesome, memorable things in space, EvE is likely to disappoint you.
To end on a positive note - CCP has great customer support that usually responds to tickets in a matter of hours, and they deploy bugfix patches every couple of days. Many other MMO operators could really learn from that. But sadly, good customer service doesn't make a boring game any better.
I wish I could recommend this game, and I would probably love this game if the core gameplay could offer more interesting challenges and fewer boring routines. But how the game is right now, it feels more like work than entertainment.