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Its also not marketably sound for anyone to make the game for an open source OS, to which there is no money to be made from its very very small (less than 168 million) base make up, compared to microsofts 600 million licneses. Also The hardware vendors themselves would see no reason as OpenGL wont even use 40-60% of the power of a GPU compared to D3D which will run it at 99% if the game id demanding enough.
Use your head. OpenGL as an API is still a jumbled mess, and requires vendor specfic extensions to make it workable. Also SteamOS will only go as far as the Steam boxes, you will never see linux on a cellphone for a variety of reasons such difficulty to install a single program into linux takes more than just clicking setup.exe.
I know all of this because i use Artist X linux and i know the limitations of the OS, and the biggest is ease of use, to which even with SteamOS will not change unless SteamOS mimics windows 99% identically to its use.
Dont be an ignorant hypocrite now (by calling me a dumbass without understanding marketing makes you a hypocrite when calling me a dumbass). Now back to the topic at hand. Do you not get it yet? Devs have no incentive to work with a Open source API which has fallen years behind D3D and requires vendor extensiosn no less to make it work meaning its inferior by design.
Now Just cause 2 in OpenGL would look aweful and perform aweful (i work with OpenGL as an artist X linux user) unless they spent alot of time reworking it with extensions which again is not sound form a market standpoint because the amount of open source owners of linux compared to windows is not enough.
Even then if they released it for linux you will easily see it being 59$ for all your games considering openGL is not the standard for API thus to change it all over to suit your minority of OS owners means they have to charge you more than a windows user to make up their losses.
Clearly you dont get the point. Its not attitude its called common sense. If you understood the basics of marketing you would see it has nothing to do with attitude it has to due with return on profits. Linux will make no return on profits being an open source OS, thus all those whom use it and develop for it will have to charge the consumer more because of its minority status. It matter not the attitude towards it there is a reason windows reigns supreme and its called marketablity and ease of access.
Just installing things into linux can be a pain and WINE rarely works for 99% of everything.
When linux can install something as easy and painless as windows only then will the market look at it the same way. When one has to navigate to the directory to just install something is when the average user looks to windows. Linux is for power users not consumers.
"I don't even bother reading your stupid comments, so you're wasting your time lol "
Translation : "I am a troll whom has no arguement thus i resort to calling his comments stupid"
This game does not use d3d11. It only uses d3d10 according to the system recommendations, which doesn't have anything special you can't find in OpenGL 3.x, which even the open source drivers are starting to make great progress with and which the closed source drivers have been able to handle for ages now.
Your supposed numbers for the Linux user base are way off, there are over half that many Linux systems using Steam already, and only a small fraction of Linux users are using Steam. Valve active accounts have been put at about 65 million recently; when you count up the percentages for the various Linux distros (including most of "Other") in the hardware survey you end up at just about 1.6%, which means roughly 1 million active Linux users on Steam already, and that isn't even counting people who are dual booting and getting counted as Windows users or Linux users doing the survey through their Windows client in Wine, nor the people who have been wanting to ditch Windows for ages that have been handcuffed to it to play their favorite games.
I'm not even much of a gamer, yet I've spent well over 200-300 usd on games this past year. I'd have spent even more if games like this were ported. I've been on Linux exclusively for over 5 years now and see no point in buying more games I can't play natively; my library is already too full of Windows only games that I likely wont get around to playing. The proliferation of Linux native games has reached a point that the hassle of setting up a Windows game in Wine and having to switch clients every time I want to play one is far less appealing than it was in the past. (The Steam native Linux game count is now at 275+ and I already own about 120 of them.)
This doesn't even make sense, so I won't even bother touching it. The rest of your posts since that first one don't seem to add anything worth addressing either.
Anyhow, +1 for a Just Cause 2 Linux port, its on my wishlist til then.
Stop being a ♥♥♥♥♥?
How about you stop being Bill Gates' ♥♥♥♥♥?
One, OpenGL is the biggest reason why devs wont even bother with linux, the second problem is selling the game which marketing shows there are not even 160 million linux users vs the 600 million windows licenses sold, so at the moment D3D is the way the developer wants to make their games.
I use Artist X linux, which is a flavour of Ubuntu created for video,music,3D,2D, and multimedia support. Long story short, i know the limits of OpenGL first hand without those vendor extensions (and no these are not free extensions companies just offer). This game is not DX11 sure, but even DX10 makes it basically impossible to be done through WINE.
Asking the develops to basically rework the entire Engine (which is currently designed around D3D) into OpenGL when the costs would be too great for the dev is the 3rd largest reason they do not even bother with the minority of linux users compared to the majority of windows users.
I enjoy Artist X, but the problem and limitations of linux are obvious to anyone who has spent any time doing 3D work using OpenGL. I would like to see linux ports myself, but only if they can match identical graphical quality to D3D through OpenGL (so far its impossible to match DX11 with OpenGL and the pictures prove it.)
Ill always tell people the "Reason's" why linux will never take off as the main gaming platform, nor will OpenGL ever replace D3D (they tried in 2009 and failed during the DX9 era where openGL was expected to put up or shut up). I am not biased as i duel boot for the games Artist X and WINE wont support.
And yes, ive seen WINE performance, it barely taxes a card to 60-80% on the heaviest of settings (The obvious graphics are the reason why). Take a D3D game for example ARMA OA (20sqkm map), itll run a card nearly 68-99% depeneding on the action and sometimes itll make use of nearly all the V-ram on the card depending on the amount of AI on the screen.
So pray tell if its so easy to make that happen using D3D why would it require vendor extensions from OpenGL just to even give the developer something to work with other than the jumbled mess OpenGL otherwise is without those extensions.