Fate of the World > 一般的な話題 > トピックの詳細
Straw Zombie 2012年12月31日 15時11分
1-turn-challenges like Duel of the Planeswalkers
Not sure if/when the developers will read this, but just wanted to say thanks for making such a great and unique game, and to offer one gameplay suggestion.

It would be cool if, say, in between each end-turn there is an (optional) intermission game that presents you with a 1-turn-challenge. In these challenges, everything is much more focused - one region, one turn, one objective, one win/lose condition.

Such as: raise life expectancy in India region or reduce coal usage in China region. These more-focused 1-turn-challenges should make it much easier for players to get feedback on cause & effect, rather than being thrown into the deep end right from the start.

Just like with Fate of the World, the point I'm trying to make is much better understood when seen by yourself, rather than me trying to explain it with a wall of text. :)

So check out this game to see what I mean:
Magic: Duel of the Planeswalkers 2012

(There is a later version of this Magic game, 2013, but this 2012 version is only $5 during winter sale for the whole bundle.)
最近の変更はStraw Zombieが行いました; 2012年12月31日 15時12分
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Sabn1 2013年1月3日 12時49分 
Wouldn't mind that at all, if properly implemented :)
Straw Zombie 2013年1月7日 17時48分 
Just wanted to add another example.

This game is similar because it's turn-based and even though they don't explicitly say "cards", the gameplay still consists of you being dealt a limited "hand" from a deck of 25 options. This game has 1-turn-challenges too, but they also decided to release a DLC with even more 1-turn-challenges.

Hero Academy - Challenges Pack DLC

最近の変更はStraw Zombieが行いました; 2013年1月7日 17時48分
Loki, Swag-Master Assassin Lady 2013年2月17日 17時08分 
I would love to see challenges implemented like in DotP! I have so much difficulty figuring out what card will directly effect the result in this game.
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