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... just be sure that when you're finished with Rise of Africa, don't move onto Oil Fix It, which is probably one of, if not the, hardest scenario in the game. I'd recommend you start with Denial to wrap your head around the game's economic, energy, science, and political systems, then move onto Cornucopia or Fuel Crisis to familiarize yourself with the climate/weather stuff, and then feel free to try other scenarios.
I already finished Oil Fix it, and found is very easy to complete, with all side missions in one go, compared to africa, were after 8 runs I still not finished it with all the side missions.. (strangely on steam it awarded me the 10 year life expensensy increase award, even thouh it has not activated ingame)
-> one problem with the africa mission is I finish it often 2 turns early (making it even harder to get that life expensensy at 10y+)
what are the factors that boost healt expentancy anyway?
GDP seems to top off at 0.97
-but life expetancy at 80 (I never seen it higher than 80 in ANY game)
-and getting it at 80 is hard...
so what ARE the factors that boost life expentancy?
- reduce energy toxicity (eliminate coal and oil usage)
- reduce environmental toxicity (switch to organic farming, switch to electric cars, and ban clathrate mining)
- play "Medical Welfare Programme"
- play "Nano-Medicine Programme"
- build all the environment upgrades and play the cards for adapting to storms, floods, heat, and droughts