Postat: 2 mai
Tomb Raider: Anniversary is the 2007 "remake" of the 1996 original Tomb Raider. Crystal Dynamics, also notable for their Legacy of Kain series, decided that instead of a 1:1 graphical remake, they'd revamp the game from the bottom up for a modern perspective. This is the second time I've purchased and completed the game, the first time on the PS3.
The general graphical and gameplay improvements are palpable. The game looks fantastic, while emulating the often iconic setpieces and level design of Tomb Raider perfectly. Gameplay was transformed from its own miniature tank-controlled nightmare to better-than-average third person shooter, with the RAGE-dodge mechanic actually managing to be legitimately fun.
Also to note that the game is brilliantly optimized, and at notable times (several rooms in Greece and Egypt) runs better on my 1.8 Ghz laptop than it does on a PS3, with no notable slowdown.
However, the "modern perspective" has brought with it some drawbacks. The ledge/rope hit detection is shoddy, with Lara having at times a 50/50 chance to recognise that she's collided with a ledge at all, as she proceeds to slide off it gently and gracefully to her death. This is compounded by the occasionally awful camera (which will actively decide not to show the platform you're aiming for), and when under a strict time limit or in an area that demands precise platforming, is infuriating.
On a less technical note, there are two bosses that return as pure QTEs. Not even difficult inputs, just cutscenes with prompts. Subjective as this opinion may be, QTE bossfights are a disgusting blight on the industry and it leaves a sour taste in my mouth whenever I replay those parts. That these bosses were originally fully-fledged fights instead of ♥♥♥♥♥♥♥ cutscenes makes it all the more sour.
Aside from the respectively sized campaign, there is a sizeable amount of optional challenges. Relics - now individually modeled - and artifacts return, along with Time Trials. Time Trials now being challenging to the point that, even after beating them on the PS3, they require practice runs and multiple attempts; which makes them all the more satisfying to finally nab. There's overall not as many unlocks as, say, Tomb Raider: Legend, but the quality of the unlocks and the quantity of raw content more than make up for that.
Anniversary supports gamepads - but it makes a fatal misstep that will probably lead to it being a major headache. Instead of taking advantage of the 360 degree input of analog sticks, it locks Lara's movement to eight directions. This means no minute changes to directional movement and involves a lot of frustrating jumping out into nothing. On top of that, it has a bad habit of not registering rapid-fire pistol shots - perhaps a productive of my low-spec computer, however.
Tomb Raider: Anniversary isn't a perfect game, but it is a fantastic game. If you're looking for a platformer with level design that stands the test of time and has some pleasing fluid gameplay to boot, then Tomb Raider: Anniversary should be right up your alley.