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X-COM: UFO Defense
X-COM: UFO Defense
Jun 7 @ 9:06am
Can someone tell me how to make it so my guys shoot at enemies who come in on the enemy turn...I thought i have seen it before on youtube or other things and i KNOW the aliens do it...but lets not talk about them.
Jun 7 @ 9:47am
well from what i experinced there are two ways, theres the late game way and dangerous early game way. Honestly reaction shooting is kind of unecessary but if you just gotta have it heres what to do..
1. mind control all the baddies, take off their weapons, put them in a corner sourrounded by your guys armed with pistols, and just keep pushing the turn button and watch your guys react and shoot and build up that stat.(aliens cannot be under mind contol if you want reaction fire points)
2.Keep in mind this comes at a risk, but if you must then...i guess you must. Find yourself a nice supply ship, clear the outside, place 1 soldier at the end of the supply ship but out of fire line just to give sight(a tank works great for this), then place all your other soldiers on the other side lined up with view to both doors but not too close to the nearest door. Then just press turn button and watch em fire as aliens try to come out. laser guns are fine for this, i recommend plasma weapons for mutons.There is a risk if the aliens survive they may sometimes throw a grenade but doesnt happen often and if they do, armor can help survive those.
for best results i believe your soldiers need a minimum starting stat of 48-50 reaction ability, any lower and they may just never react, but once they do they will build up skill. Takes a while to build up this perticular skill, since i takes a lot of shots to get enough points, wich is why guns or pistols are best use, since you can react and hit more without killing the aliens too fast.
Like i said at start, a mostly useless stat, that takes a lot of effort to build up, but if you must then i guess you must.
Jun 7 @ 10:27am
I was asking how reaction shots are triggered in the first place, sorry if my question was unclear. An alien walked right into my fireteam and shot my captain in the face and no one did anything....
Jun 7 @ 12:03pm
oh thats easier to answer, it all depends on your soldiers ability, if its ability is 46-50 there is a chance the soldier may fire, but not likely, any lower and you wont see any reaction. 60-70 your soldier is very likely to react and fire.70+ and i find soldiers become trigger happy mofos and will shoot at anything that twiches.
they are triggered by movement seen by your soldier, the alien so much as moves 1 block and is within vision it can trigger reaction shot. standing in 1 spot shooting at you will not trigger a reaction shot.standing in 1 spot and turning a diff direction may trigger reaction shot.
thats pretty much it.
Jun 8 @ 9:32pm
You're not going anywhere with this explanation. I hope it is not too late for me to help you.
Your soldiers need to have Time Units left to be allowed Reaction Fire. It is the same cost as a normal shot. There are buttons on the UI to stop your soldiers from wasting time units above the requirement for a specific shot.
The Reaction stat also comes into play. Although I do not know the mechanic perfectly, higher means a better chance of taking a reaction shot.
Jun 10 @ 8:55am
Ok, your explanations both helped :)
Now i know what about half of the stats do :P
Dont understand why this game does not have a tutorial XP
Jun 10 @ 11:51am
It did have one, i still have the original playstation 1 game with manual :P, even have the ps1 mouse to go with it.
Jun 19 @ 6:17pm
For a character to fire reaction shots, they have to have enough time units left to fire at least one shot when you end the turn. The odds of them firing a reaction shot depends on how high their Reaction stat is. You can raise a character's Reaction stat by having them fire reaction shots repeatedly over several missions.
Jul 15 @ 8:54am
I read somewhere that the more TU's a unit has the more likely they are to reaction fire.
Oct 12 @ 2:35pm
Heres my tip for getting Soldiers to reaction fire - use the Reserve Time Units for Auto Shot option.
Why? Well, reserving TU for a Snap Shot might seem the better option, but when moving a Soldier it will almost certainly leave them dead in the open, facing the wrong way etc.
Since the TU cost for an Auto Shot is slightly greater than the cost for a Snap Shot, this essentially gives you a few extra TU's to correctly orientate your Soldier, maybe even have them kneel down so they stand a good chance of not biting the dust when the Aliens shoot back.
Of course, kneeling in place for a reaction shot is also good as it'll increase the accuracy of the shot slightly, making a kill more likely.
Oct 18 @ 3:48am
Haveatya, right-click on the game in your Steam library and select "Game Manual" on the options list that appears. There's a pretty thick volume of information there, including tutorials for the different gameplay sections.
Per page: 15
Jun 7 @ 9:06am
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