X-COM: UFO Defense

X-COM: UFO Defense

jpem Jan 11, 2014 @ 10:48am
A question.
Are soldiers meant to die more often in this or do I just suck. A few die here and there in Enemy Unknown but in this I find they can drop like flies in fire fights. If it's just me sucking are there any good places I can read up on some stategy and tactics? I just got laser rifles and when I was thinking that'd turn things around I ran into 3 cyberdisks.
Last edited by jpem; Jan 11, 2014 @ 10:49am
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Showing 1-6 of 6 comments
{NLR} C´est Moi ;D Jan 11, 2014 @ 1:02pm 
Yea, in both UFO Defense and Terror From The Deep, it takes very little to lose your soldiers early on. Once you get powered armor, you can sorta expect them to take a few hits, but they'll die if you screw up too badly.

Casualty rates are pretty high in these games. The best advice I can give is, use explosives. If you suspect an alien is hiding somewhere (they might have shot at you or something), and you can't see them, throw a grenade at them.

Also be aware that all your troops in this game can shoot as if they had squad sight. They just need a line of fire, they don't have to see it themselves. Hence why sniper/spotter tactics are pretty popular.

Also, smoke grenades can help you out a lot in dealing with the first few rounds on a mission.
Empiro Jan 11, 2014 @ 3:21pm 
Compared to the new XCOM, both UFO Defense (and especially TFTD) are way more brutal. If you play ironman mode, expect to lose someone in most fights.

The upside is that you can have a much larger squad. I typically run with 10 soldiers + tank.

If you get shot at by someone and you don't see them, don't start wandering around. There might be more aliens who will take reaction shots at you. Throw a smoke grenade to cover yourself, and use explosives to blow away their cover. Don't go stingy on the explosives, each soldier is worth more than a dozen grenades.

As stated above, you'll always want to set up snipers at good locations with good lines of sight so that they can cover a large area of the battlefield.
imperialus Jan 13, 2014 @ 5:17am 
Also, take it slow. Unless it's a terror mission there is no reason to rush. I'd also suggest reviewing your soldiers stats. Look for the ones with high reactions, and unless they're already promoted to Sargent or better then use them as scouts. Once they see an alien have them completely stop moving and take your shots with troops from the rear. It'll go a long way to preventing reaction fire.

Last but not least, don't be afraid of explosives. Early on in the game I'll often end up leveling half the map. Sure I might loose some alien tech, but there's always more where that came from.
Bob of Mage Jan 14, 2014 @ 10:26am 
UFOpaedia.org might be a good place to look if you want some info about the game.

As far as men dying goes, you're likey at no higher of a body count than most new players. I had a terror mission where a bloody cyberdisk tried to fly into my Skyranger once. When it blew up I lost half my team and it was only turn two (I never even got anyone on the ground since it was camped in full view right at the start). While that might have been a bad battle it really has little long term effect if you have 10, 50, or even 100 spare rookiees wait back at base for a heroic death. As long as you bring back enough loot to more than pay for your losses early game you'll come out ahead later.

The thing is only one of the two Psi stat is untrainable. That means given time any rookiee will become Captain Awsome. As said by others once you have good armour (Power Armour better yet Flying Suit) and good weapons (hands down Heavy Plamsa is the best "normal" weapon and makes all other worthless) you'll find that far more rookiees made it to the next battle.

Finally with smoke greandes drop one at the base of the ramp on turn one then wait for turn two and the smoke screen before sending anyone out. Also sending out a HWS first can work good as they have the armour and HP right at the start to have a chance not to die in one hit.
Nokim Jan 14, 2014 @ 4:29pm 
I dont think there is a 100% guarantee tactic for not loosing soldiers once you get to psy powered soldiers you can probably have a 97% guarantee of not loosing anybody and i say that because that 3% covers that one spot where some ♥♥♥♥♥♥♥ lauches a granade and gets some kills.

However all i play now is superhuman mode when i do and i can go months or the entire game with no more than 1-3 deaths per battle and that may sound a lot but what ends up happening is i start with 10, might loose 1-3 7upgrade and so on and so forth and eventually what happens is the only deaths are the new soldiers because my older ones become to ♥♥♥ kicking even without mind control powers to die.

what i do,, and this may helps you is never go into battle the first 2 months with less than 10 soldiers. the eventually move up to 14soldiers 3 hover tanks. i use the tanks as scouts moving them as far as i can every round till they find stuf.
before that i do groups of 2-3 using 1 soldier as scout and the rest as snipers since sight is shared between all soldiers. and i try to space all my soldiers so i can have 4-5 soldiers shoot at any alien spotted at any time. I dont worry abou stats but i do get laser guns as soon as i can, and wait until i can get plasma after i dont bother with the other laser based weapons. the more autoshots the better. not only does it increase the overall % of hitting it helps increase accuracy stat faster every time one hits even if its not a kill. aside from that..use cover wisely.
fhbdren Jan 17, 2014 @ 6:32pm 
Fropm an economic POV you want to get all the way to laser cannons (tank/shipweapon stuff) then you can set up work shops t ocrank them out the cost vs profit based on how many you can get out in month is awesome I cna pay for whatever I want this way and don't need to have extra alien stuff to sell. Getting there is a chore. As far as tactic go travel in groups of 3 and triangluar formation, I can take down almost every mission with 1 rocket tank one laser tank and 6 vet soldiers in power armor - need more than that for base missions but I've done it there too.
Early on just take it slow and methodical, as one hint giver in the original guide to the game said "this isn't pizza delivery" another favorite quotye about terror missions are civilians are not 'your people' if a few die in wiping out a lrge concentration of aliens so be it.
Cheers and enjoy I've been playing on superhuman level exclusivley since a year after it was published, never had a game go more than 12 game months and only have "lost" when the aliens attacked my base in the first 2 months (about 4 or 5 times)
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