X-COM: UFO Defense

X-COM: UFO Defense

Help removing Alien pacts.
So, generally new to the game. Enjoying every minute of it. I've spent far too much time with it already.

And only one complaint: Alien pacts syphoning my money.

It happened at the beginning of the game where I didn't have the technology to properly combat the terror mission that cause the USA to flip over, so I figured I would concentrate on the area in the coming months in order to recover lost ground and faith.

Shot down all UFOs, big and small, in order to pursue this.

And come to find out... Alien pacts are permanent no matter how much time and effort you put into the country that "flipped" funding. A lot of the time the decisions are caused by RNG and seemingly are unpreventable and unpredictable.

I'm just a tad bit frustrated in this design decision, and I want to find a way to straight up delete the "Pact" status of certain nations, but I don't know what to do or how to do it.

OpenXcom, the program I'm using to mod the game, doesn't seem to have an option for that. I heard XCOMUtil has an option for that, but using Open and Util at the same time is said to cause game destroying bugs...

Am I screwed to be doomed to slow financial death as nations are chosen at random to be secured in pacts, or can I chop off a bit of code to remove pact status?
Last edited by Hopeless Cannon Fodder; Apr 21, 2014 @ 2:45pm
< >
Showing 1-6 of 6 comments
Samz Apr 23, 2014 @ 6:51am 
If you fight the aliens and dont let them terriouise citys too much aka destory as many as you can they wont sign pacts with the aliens
Poacher Apr 25, 2014 @ 3:17pm 
Don't trust the government(s)! You'll need their funding for a few months, but becoming financially independent is a priority. Building and selling laser cannons on a large scale is a good way to make money. Eventually you'll get all the funds you need by selling captured alien equipment.

Just hang on to enough funding nations until then - build bases near big funders and patrol their territory. It's just impossible to stop them from flipping if they want to, they're cowards.
Bob of Mage Apr 28, 2014 @ 10:33am 
The aliens have to complete a certain kind of mission to sign a pact with a nation. Thus to prevent or in some cases slow down said missions you need to shoot down the UFOs doing them. I think if you do that it should protect said nation from flipping. To find out what mission a UFO is on you need a hyperwave decoder (frankly this is so useful my first goal is to unlock then build one at each base).

Frankly I'm not sure if you can even lose if all the nations flip. As long as you have a good cash flow and are fighting the aliens well enough to keep a good rating I think you can keep going forever. If someone knows for sure please correct me.

In terms of money flow the funding nations are cheap skates. They barely pay for overhead while some random despot or terrorist will gladly pay handsomely for an alien weapon or laser cannon. Once you have all your troops outfited with alien tech and have enough spares back at base sell all the rest. In later months you'll be drowning in Heavy Plasmas which can easily replace all the founding nations funding. Add to that the fact you can turn a profit with the right items (motion sensors are great at the start and later laser cannons have the best overall profit rate) at the workshop and X-Com could in fact out right take over the world like a super villain.
Samz Apr 28, 2014 @ 10:44am 
If you lose all nations funding game over
Bob of Mage Apr 28, 2014 @ 3:09pm 
Originally posted by Samz44:
If you lose all nations funding game over

Okay I've just never played to that point.
Yee May 3, 2014 @ 6:49am 
The only way to stop this from happening is to shoot down the ship carrying the pact (It's smaller then the scout ships I believe, or maybe it is a scout ship) Put it to you this way, if you see a suspicious little scout ship floating around mid-late game, shoot it down as soon as possible.

Besides that, Funding nations are a Joke. Don't even bother with them, just try to become self dependent.
< >
Showing 1-6 of 6 comments
Per page: 15 30 50

Date Posted: Apr 21, 2014 @ 2:11pm
Posts: 6