So, generally new to the game. Enjoying every minute of it. I've spent far too much time with it already.
And only one complaint: Alien pacts syphoning my money.
It happened at the beginning of the game where I didn't have the technology to properly combat the terror mission that cause the USA to flip over, so I figured I would concentrate on the area in the coming months in order to recover lost ground and faith.
Shot down all UFOs, big and small, in order to pursue this.
And come to find out... Alien pacts are permanent no matter how much time and effort you put into the country that "flipped" funding. A lot of the time the decisions are caused by RNG and seemingly are unpreventable and unpredictable.
I'm just a tad bit frustrated in this design decision, and I want to find a way to straight up delete the "Pact" status of certain nations, but I don't know what to do or how to do it.
OpenXcom, the program I'm using to mod the game, doesn't seem to have an option for that. I heard XCOMUtil has an option for that, but using Open and Util at the same time is said to cause game destroying bugs...
Am I screwed to be doomed to slow financial death as nations are chosen at random to be secured in pacts, or can I chop off a bit of code to remove pact status?