Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
This was likely reposted because someone was being weird in the last topic. Amazingly they're banned now. How bad do you need to mess up to get banned on a dead board?
idk how badly.
i call it a mod because i tend to forget that the phrase "open-source clone" exists and mod is just the closest thng i can think of off the top of my.
Sub par? You mean graphically? It's got more depth than the latest iteration of XCOM from a strategy viewpoint. Far more player choice than many games these days.
It had several bugs to be sure but compared to some recent games where sound doesn't work, gameplay is choppy despite beasting the required specs.
Sub par?
I don't agree.
the game it-self is great, but its plaqued by 90's problems like, as you mentioned, bugs, as well as a clunky interface, tons of micromanegement (which, some people like, myself included, but many don't) the game explains barely anything to you (and don't say "read the manual" because some people don't have the time or the patients for that) the reaction fire, while a great idea, can be very cheap sometimes, and of course, the game can be brutally difficult until you play for a long time, which some people dont have time for because they need to work or go to school or something, which can turn some people off. i used to have problems controlling my anger, which i've fixed by now. If i hadn't gotten it fixed i might have destroyed my computer (ok, that was an exaggeration) and then wouldn't have been able to play at all. the open-source clone OpenXcom fixes some of these issues, but the base game is pretty bad. I am open minded and won't try to just convert you to think the same way I do, sorry if it seemed like that. i was just explaining some of the reasons people say it is sub-par nowadays.
we are getting way off topic so if you want to keep this going lets move it to a different discussion.
Ignorance is never an excuse, in law or in fun. If the game doesn't have tutorial at least read the manual.
Hell read the manual even if the game has a tutorial, it's often faster. XCOM2 (Also a good game) has a tutorial that goes on nearly 2 hours before the game opens up, it would be faster to just read up on how to control the game than following it.
Game manuals can be really intresting anyway too, at least they used to be. I'm still a big fan of the sort designed to be a little like an in universe document in the world the game takes place in, like that old tank programming game Omega or Mechcommander.
i hope you can red (*read) through the errors because there is a glitch on my end that wont let me get to a disscusion without middle-clicking, and when i do get in to type, i preess a key and iy makes the windows sound, when I press space a window pops up in the left top corner with some options like minimize, maximize, etc. and the backspace key doesn't work. this was a pain to write.
90's problems? That is the hardware of the day in most cases. People didn't have gigabytes of storage or fast internet, if they even had internet at all. Everything had to fit on either a CD-ROM or on floppies.
Bugs? The bugs in this game are far from game breaking. There are also very few of them compared to many of todays games, a direct result of the staggering complexity and amount of code in modern games. The latest Call of Duty is 47! Yes 47 gigs. There are people on the forums for that, myself included who struggle running the game on recommended settings, many with better rigs than mine. I can't afford an upgrade right now, I prefer to eat!
The entire code of UFO: Enemy Unknown fit into 4 880 kilobyte floppies.
I guess you had to live through it to truly appreciate how good todays systems really are in comparison.
"90's problems? That is the hardware of the day in most cases." yeah, thats true, but the hardware of the day sucks in comparison to the hardware of today.
saying a game is old doesn't excuse any of the problems, it just allows you to forgive the creators for the problems. if your friend broke something that belonged to you, and you forgave them, that doesn't magiaclly fix whatever they broke.
you say the bugs in the game are far from game breaking, there is literally a bug in the game that reverts the difficulty to begginer no matter what you chose. there are other bugs as well that aren't minor, though not game braking, such as the inventory bug, the big text bug, or the green text bug (why so many text bugs?."There are also very few of them..." http://www.ufopaedia.org/index.php?title=Known_Bugs
"The entire code of UFO: Enemy Unknown fit into 4 880 kilobyte floppies." and this is important how?
and in the future, lets put this in my new discussion, as this is off topic, going against the Steam Discussions rules and guidelines.
Pretty dang bad. It's just a shame it's not forum wide. I got curious and looked at some of his post history on other boards and saw a lot of the same stuff.
Open XCOM fixes most of the problems. The UI remains subpar, but heh, I can live with it.
When this came out, I had a teenage son. Im old.