張貼於：02 月 23 日
Now, first of all, I do have to say (and this shall not detract from my overall opinion of the game in the review itself), I had TONS of trouble trying to get this darn game to work. I never got it to work on Windows 7, despite following all common proceedures (running compatibility modes and certain launch parameters etc.). And after a solid three days of trying to get it to work, and it still refusing to run, I then went to try and run it on a Windows 8 laptop, and hey-ho, it worked! So just a warning, purchasing this on Windows 7 may prove to be quite a bit of a gamble, unfortunately. I hear some people work it perfectly, while others, not so. Anyhow, the game was eventually working, and so our journey begins:
One of my main concerns with the the first Bioshock, upon purchasing the Bioshock Triple Pack was, "Will it still hold up today, in 2015 - nearly 8 years after release - even after I completed the near-flawless Bioshock Infinite, just a few days before?".
It's simple. The answer is: HELL YES, GOOD SIR/MA'AM.
Rapture (now probably one of my favourite game settings EVER!
(I still must play Stalker, mind you! :3)) captures your full attention from start to finish. If you're anything like me, and you find yourself intrigued by the prospect of dystopian societies (whether that be through: 1984, Terminator, Brave New World and whatnot), you will love Bioshock. The true nature of Rapture really shines through, with the presence of audio logs, scattered around the game, which provide tons of insight into the fascinating city, all on top of the brilliant linear story Bioshock presents.
THE NARRATIVE: (9.99/10)
I usually hate collectibles in games, seeing that they mostly provide little incentive, other than some measly achievement, or a disappointing extra cut scene. But Bioshock somehow makes it worthwhile! It certainly helps that it all has top-notch voice acting, lots of really interesting back-story in how Rapture came to be (and then not be), and also, if you listen carefully, great links to the overall linear story of the game. At first, the audio logs have an uncomfortable overall aroma of optimism, despite you knowing what the city ultimately becomes. And the way in which you hear the people recording the audio logs progressively lose their minds is equally sad and unsettling.
Even the enemies you gun down become somewhat sympathetic, despite Rapture essentially being a society whereby the smartest, the richest, and the cockiest are all clumped together underwater - all while forgetting any sense of moral values, that are thought to 'plague' the world above.
In terms of the linear story, I will admit that it's major purpose is to build up to one 'twist', about 2/3 of the way through the game, and this is one twist that arguably could define the entire game, in terms of its legacy. For me, this twist was spoiled approximately 2.3 billion times before I actually played the game, but, I still enjoyed it nonetheless! As although it seems rather unremarkable and unpredictable, the context is everything. Not to mention the mind-blowing way it is delivered, and one that is sure to top some of my favourite ever moments in video games. Do try very hard not to get it spoiled though, that is, please don't research the plot on Wikipedia. You won't regret it. :) That all being said, unfortunately, don't be expecting any equally revolutionary ending of the game, as it is rather underwhelming and predictable. (Especially with a slightly out of place end-boss fight) Which is a huge shame! Although I do suppose Bioshock is often cited as one of the greatest games, with the worst endings.
The combination of using plasmids (genetically modified, almost 'magic' abilities, that allow you to do various disgusting things with your hands), and weapons is quite fun. Although, it may initally appear a "step-back", for those that played Infinite first, like I did, or Bioshock 2 (although God Only Knows why you'd play that before the previous instalment), since those games allow you to use both weapons and plasmids at the same time. Whilst in Bioshock 1, you must use the right mouse button to switch between them. Do not fear, because you get quite used to it.
'Bioshock' does have one thing going for it though, and that's the sheer variety of ways you can use its combat mechanics to your advantage. I still struggle to choose what I found most satisfying to do, but I believe there's probably a playstyle for just about everyone in the game somewhere. For instance, you'll often be found in a situation whereby there's a large group of enemies, and you have a whole arsenal of plasmids and weaponry to accompany you. You could just telekinesis the explosive barrels at a group of splicers, and ignite any remnants of oil on the floor to prevent them getting to you. Or you could hack into a disabled turret to help take them out for you, and set explosive and electrical traps to keep them at a distance. Maybe you just want to silently bash them over the head and freeze them solid? You got it. It's not quite Deus Ex, or Dishonoured, but it's probably about as close enough as it gets.
One particularly interesting enemy was the highly memorable, 'Big Daddies', which I don't want to get into too much detail about. But oh boy, they're pretty tough. The Bouncer' quick reflexes, charges, and the shockwaves it unleashes make things really interesting, and it constantly keeps you on your toes. As you scurry around the surrounding area, thinking of ways you could make your life significantly easier at that very moment of time.
I have heard many complaints regarding the ammo and loot distribution being a bit unbalanced, especially further into the game, as some people believe that some of the tension is rendered a bit pointless when you're absolutely loaded with first aid kits and bullets. While I can see where those people are coming from, I personally didn't have much of a problem, as I often enough, found myself in situations where I had to conserve my ammo somewhat if I wanted to make progress. Mind you, there's probably room for improvement, but it didn't bother me that much.
Moving on, sound design: PHENOMENAL. I really do dig games which evoke incredibly bone-chilling atmopsheres (eg: Dead Space, Metro 2033, Alan Wake). But I believe Bioshock to currently be my favourite of them all (again, I'm yet to play Stalker. :P). And a huge contributor to Bioshock's amazing atmopshere is the way sound is used to really amplify moments of tension: The distant shrieks, screams and complaints of splicers, the unforgettable stomps of the 'Big Daddies', the gurgling and gushing water, the creaks of the dying architecture of Rapture, and various other things... And when it's all combined with quite effective use of lighting, and a soundtrack that pays perfect tribute to the sheer insanity of Rapture's citizens: Bioshock becomes a masterpiece. The game is not particularly 'scary' per say, but the atmosphere is built in such a way, you'll trick yourself into constant paranoia. And I loved every minute.
I have no idea how I had not managed to get around to playing the Bioshock series sooner, but I can assure you, I've been missing out on a lot. Even if you're only remotely interested in the game/series, you should give it a good shot. The first game in particular will always stand up there with all my favourite games of all time. And in my humble opinion, masterpieces don't have to be absolutely perfect, and I am willing to forgive the few flaws I have found with Bioshock, because it is just that good. I think it's a masterpiece. And (apologies for the cliche'), a must-play.
It's so tempting to give it a 10/10 overall, so I just think I will... Just excuse the ending? :P