BioShock is a shooter unlike any you've ever played, loaded with weapons and tactics never seen. You'll have a complete arsenal at your disposal from simple revolvers to grenade launchers and chemical throwers, but you'll also be forced to genetically modify your DNA to create an even more deadly...
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Kinda difficult game.
I don't consider myself that clumsy at FPS game.. though not good either, but not that clumsy.
this game was becoming too difficult I had to change it to easy mode.
Some level was alright but certain stage was annoying.
Is that only me?
Oh, I have play...
Hola! Soy Zat! Este es un walkthrough/guía comentada del juego, en castellano/español (juego y comentarios). Una vez mas, no busco TODOS los secretos, solo los que me voy encontrando. Me centro en enterarme de la historia, en conocer a los personajes y
In early 2010, film critic Roger Ebert published an article regarding his position on video games as an artistic medium. Early in the article, Ebert firmly expresses his view on the matter: “Let me just say that no video gamer now living will survive long enough to experience the medium as an art form.” As much as I respect the late Roger Ebert, I have to disagree with this statement because gamers living today have survived to see at least one game rise above the rest as a work of art. The game in question is Bioshock, a first person shooter that combines exquisite storytelling, impressive presentation, and innovative gameplay into one cohesive unit that stands with any novel, painting, or movie as a piece of fine art. Bioshock begins with the player’s character, a silent protagonist named Jack, surviving a plane crash in the middle of the Atlantic Ocean. With nowhere else to go, Jack swims to a nearby islet occupied by a large lighthouse. Jack takes refuge inside the structure and discovers a small bathysphere that takes him to the game’s main setting, the massive underwater city of Rapture. According to a recording played in the bathysphere, Rapture was conceived by a business magnate named Andrew Ryan, who built the city with the vision of a utopian community where one could achieve greatness without any interference from outside forces, such as government or religion. However, upon arriving in Rapture, the player soon finds out that things did not go exactly as Ryan planned. The city now lies in ruin and all of its living residents have become murderous lunatics that lash out at anything that moves. Aided via radio by a mysterious man named Atlas, Jack must now explore rapture and escape with his life. What makes this game stand out from others is that the player has full control of Jack during the entire experience. By immediately relinquishing control, Bioshock immerses the player in a captivating tale of freewill and madness that slowly reveals itself over the course of the game. In addition to scripted events, such as the masterfully executed opening, the player can listen to audio logs left behind by the once sane citizens of Rapture. These optional logs give the player deeper insight into the lives of Rapture’s residents and the events that led to the city’s downfall. Ryan himself adds philosophical depth to the game’s already rich narrative. He exudes ambition and unrelenting determination to his beliefs with a charisma that makes him one of the most memorable characters in all of gaming. His attitude towards government and religious officials, which he refers to as “parasites,” heavily mirrors the objectivist beliefs Ayn Rand expressed in novels like Atlas Shrugged. The inclusion of these philosophical themes elevates Bioshock above the stereotype that games produce stories with little to no substance. Unfortunately, the story’s only flaw, and the main drawback of the game in general, is the ending, which feels abrupt and underwhelming compared to the rest of the game. Luckily, the rest of the story makes up for the lackluster ending with some amazing plot twists that will stick with the player long after their experience with the game has concluded. If Bioshock’s mesmerizing plot doesn’t draw the player into its world, then its unparalleled presentation will. Every inch of Rapture is painstakingly rendered with borderline obsessive attention to the tiniest details. Water realistically drips from the walls and ceilings. Neon signs flicker and short out. Cheerful announcements fall on deaf ears over the intercom. These fully realized details add to the idea that Rapture was once a thriving metropolis where people lived happy and fulfilling lives, making its current state of disrepair all the more heart wrenching. Furthermore, Bioshock exudes a distinct art direction rarely seen in games. Rapture’s consistent Art Deco style will generate a sense of appreciation for the artistry required to bring these environments to life. While Bioshock’s story and presentation already place it in a league of its own, the game truly shines in its innovations to traditional FPS gameplay. Throughout the game, the player gather’s a diverse arsenal of weapons, ranging from a pistol to a shotgun to a flamethrower. Aiming and firing each of these weapons feels natural and satisfying. Also, all of the weapons can be upgraded to increase their accuracy and damage among other traits. However, Bioshock deviates from FPS norms with the addition of plasmids. These genetic modifications provide the player with a wide variety of powers, such as setting enemies on fire, picking up and throwing large objects, and possessing enemies to have them fight on the player’s side. In order to obtain these perks, the player must collect a gene altering substance called ADAM from small girls called Little Sisters that freely roam Rapture’s halls. However, the player must first defeat the Little Sisters’ guardians, huge diving suit wearing creatures simply known as Big Daddies. These intimidating monsters deal massive damage and will take a long time to defeat, but the satisfaction and rewards make it worth the effort. Once the Big Daddy falls, the player has the option to either harvest the Little Sister, which gives the player more ADAM but kills the girl, or rescue it, which yields less ADAM but promises the player a future reward. These decisions not only affect the player’s access to plasmids but also have moral ramifications that play into how the game’s story unfolds. This morality based choice system not only presents the player with an interesting dilemma with tangible consequences, but also perfectly ties into the game’s overall themes of personal growth and freedom. When all of Bioshock’s elements come together into a singular piece, they form a thoroughly entertaining and thought provoking experience that only a work of art can provide. The story keeps players guessing and presents them with philosophical concepts that other games can only dream of expressing. The presentation engrosses players into a world so authentically realized that it becomes as deep and complex as any of the game’s characters. Finally, the multifaceted gameplay forces the players to make decisions that impact their individual endeavors in unexpected ways. If this is the only time gamers experience the medium as a true art form, I can easily say that Bioshock deserves that distinction. Whether you’re a seasoned gamer or a curious onlooker, you owe it to yourself to pick up this slice of gaming excellence.