Αναρτήθηκε: 30 Απριλίου
The third entry in the Xcom-series tries to do something different from the first one (unlike the second entry), and while it fails in many ways it also succeeds on some important points.
The bad things are that the alien design and atmosphere of the game is weird, bad-weird. The aliens look like some kind of dr. Seuss-creations, and the graphics are full of vibrant colours, likening the game to a childrens book in look would not be far off the mark, which is weird considering that it probably hopes to evoke a mood of suspense like the first two games.
The game also offers a choice between real-time or turn-based combat, but both versions are worse than if they had just focused on one or the other. The turn-based combat is not as crisp as in the prior games, and the real-time combat is clunky as well.
However, the game offers a large city full of corporations with their own agenda, so there is a lot of interplay going on between various factions, which is impressive and fun. The levels are complex and fully destructible with a rudimentary physics-engine, so shoot outs are often interesting.
The complexity of the strategic playing field married with the tactical combat makes the game interesting, however, it is not as good as the first game. It is not a step forward from the second, but a step sideways, introducing both good elements and bad ones.