X-COM: Terror from the Deep

X-COM: Terror from the Deep

Torgaddon Nov 6, 2012 @ 2:17am
I hate Lobstermen!!
I want it to be known that I hate lobstermen more than any other alien in the entire XCOM series.

The first encounter, armed with gauss rifles: 14 soldiers 12 hits! 0 kills! It shoots back killing 1 soldier....K

Second round: I move several troops up in support and pour fire into 1 lobsterman! 0 kills! It throws a grenade at me and kills 8 guys!

Then its friends show up now so its 6 on 3. And now I can use the gas cannons I brought. 0 kills!! They snipe 4 guys!

I swear repeately and move whats left of my squad back to the triton.
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Showing 1-15 of 32 comments
Vermoin Nov 9, 2012 @ 3:09pm 
And that is why you get sonic weapons first. By the tme you research Gauss Rifles, they got lobstermen which can take 20 hits from a rifle, but 1-3 from a sonic cannon or 4-8 from a sonic rifle. If you want to lose, go gauss, if you want to "win" then go sonic.
You dont hate lobster men you are like me you hate gauss.... btw id rather fight lobstermen than etherials any day!!
1. Get thermic lance
2. Laugh as you one hit Lobstermen.
imperialus Feb 1, 2013 @ 9:08am 
Actually Sonic isn't a whole lot better than Gauss for taking down Loberstermen. It is better, but it still sucks. Lobestermen are freaking monsters. You're best bets are (like NLR) said) Melee weapons like Thermic Lances or surprisingly enough stun weapons, either the Thermal Tazer (if you're desperate) or the Thermal Shock Launcher.

Basically the math behind it is that they take 20% damage from AP weapons, 30% from Gauss or Explosives, 50% from Sonic, 110% from Stun, and 200% from melee.

Sonic Pulsars can also be used. It isn't likely to kill them, but it will blast away their armour so that you can follow up with whatever ranged weapons you happen to have equipped.

Generally speaking though, at the games early stages at least you're better off abandoning the attack than trying to take them down.
Last edited by imperialus; Feb 1, 2013 @ 9:08am
MRLW Feb 5, 2013 @ 12:35pm 
Thermal Shock Launcher is the key and granades lots of them :-/
MjrP Feb 17, 2013 @ 1:56am 
Seriously?... you take on lobstermen with gauss? As stated above the lobstermen dont really react too well against thermic lances ^^ but also they cant handle stuns. A little knock knock on their shell and they fall right to sleep!
The alien i hate most are those frigging brains... they have very high amount of moving points and their attack is always deadly. Which add's to your problem only further O o
yeah, just stun them. lol
Torgaddon Apr 9, 2013 @ 7:25am 
This was my first ever meeting with them, not how I fight them. It was quite a shock lol.

The team that was on the end of that a**kicking was very experenced and even had several guys that were there from the start!

I have to correct one thing here though, its not the weapons that beat Lobstermen, its Ion armour. When you can take a hit and not die, it evens things up massively.

After I equiped all my troops with Ion Armour (not Magnetic Ion Armour either btw) Lobstermen became a lot more reasonable to beat.

Its still a fight and you have to hug cover, but as long as you arn't just rushing them, you should win almost every time.
Improper Use Apr 9, 2013 @ 9:44pm 
Sonic Cannon to the face, nuff said.

oh hell, use point and snipe setups. Points have lots of ap and do whatever you want them to do while they scout. Snipers sit on elevated positions or stack behind the points and slap focus fire on whatever is displayed.

Shock launchers are bad. The big fish can get back up and knife you, cause you to backtrack for that... one... baddie and shock launchers need to be reloaded every bloody time. Just cause its unconscious don't mean its gonna die any faster to grenades.

gah OP posted 6 months ago :S
Last edited by Improper Use; Apr 9, 2013 @ 9:50pm
Originally posted by Torgaddon44:
This was my first ever meeting with them, not how I fight them. It was quite a shock lol.

The team that was on the end of that a**kicking was very experenced and even had several guys that were there from the start!

I have to correct one thing here though, its not the weapons that beat Lobstermen, its Ion armour. When you can take a hit and not die, it evens things up massively.

After I equiped all my troops with Ion Armour (not Magnetic Ion Armour either btw) Lobstermen became a lot more reasonable to beat.

Its still a fight and you have to hug cover, but as long as you arn't just rushing them, you should win almost every time.

Ion armor will effectively save your troops around 50% of the time from Sonic Cannon shots from the front, so it's good against everything pretty much (save tentas). The lobstermens native melee attack is laughably weak though, so if you can get close with ion armor, you can laugh at them as they clean the dirt away from your shiny armor. Then drill them to death.
It's a real shame tbh, the enemy most people fear so much, is actually so very easy to deal with.
But Ion armor alone isn't going to beat them, you need something that's able to damage them to kill them, else you can just try tickling eachother to death.
Originally posted by improperuse:
Just cause its unconscious don't mean its gonna die any faster to grenades.

Actually, that's incorrect. An unconsious unit (be it friend or foe), is treated like an item (you can pick them up, carry them around etc), and is very, very much killable with explosions. They'll have no armor to protect them (and no health), so magna blast grenades (should you somehow still have them at the time) is enough to kill them.
Improper Use Apr 23, 2013 @ 5:08am 
memory based:)
Foho Sep 2, 2013 @ 5:16pm 
Armor is the first moment you start managing lobsters without spoter+snipers. But you want sonic canon the first tme you see them, it cometimes 1 shot them, SOMETIMES. So ruch sonic!!! Then armor.
And grenades do have a chane of instakill stunned targets.
Varius Mayhem Oct 7, 2013 @ 3:35pm 
You whine for a few shots of Sonic or Gauss weaponry? I'd like to see your WTF-face when you fire a disruptor pulse launcher, the most devastating weapon of the game that obliberates entire rooms, corridors and kills everything in range... exept lobstermen. Their armor is THAT strong.

You simply thermal shock them and they pose no further threat.
Nick Naughty Oct 8, 2013 @ 4:58am 
Disruptor pulse launcher + sonic cannon = a sleeping lobsterman

Sometimes you have to look for the alternatives, heavy thermic lance does very well.

Shipping route attack with triscenes on board, first triscene took 20+ sonic cannon hits and it was still grinning in my direction, but sonic pulsars makes short work of them.
Last edited by Nick Naughty; Oct 8, 2013 @ 4:59am
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