X-Blades > General Discussions > Topic Details
ManWhore Sep 21, 2012 @ 7:27pm
This game could have been a lot better.
What did you dislike about this game because there is a lot of ramdom jumping bad lighting and could fix the runing down the stairs could be better then jumping down them.
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Brother Rage Sep 22, 2012 @ 4:14pm 
Honestly what could have been 100X better is the story and really ♥♥♥♥ty voice acting. I don't mind it being a sub par hack 'n slash but near the end I was laughing at how incredibly bad the story was, and then shortly after I was actually getting pretty ♥♥♥♥ed at how anybody could write such a ♥♥♥♥ty story and get a job doing so.

Dear lord.

And near the end the bosses got pretty lazy. The last Dark fight was pretty cool, but every fight with Dark Jay.

Eh.
TapSkill Feb 1, 2013 @ 5:22pm 
Originally posted by Brother Rage:
♥♥♥♥ed at how anybody could write such a ♥♥♥♥ty story and get a job doing so.
Not all games have dedicated writers, and even games with writers are not the writers' only focus. Writers have to write for multiple games at once and sometimes come up with some very crappy filler stories. Personally, I didn't play the game for the story. It was a fun gameplay experience... not really a hack-and-slash in my opinion, because you do a lot more than just run around slashing things. You have to use projectile attacks quite often.

What I found bad about the game (in order of most annoying to least):
1. I got stuck on a level after completing it, and when I backtracked, the enemies came back. I even had to sit through some of the cutscenes over again.

2. The jumping is sluggish and makes you way too vulnerable. You cannot jump very far, and the double-jump does not always work.

3. The guns are way too weak. I tend to only use the guns when I have to. I usually use the fireball spell instead. The lightning spell should help, but I have not got that far into the game.

4. The character design is too skimpy! Granted, she is in a hot desert.

5. Activation was tedious. (Thankfully, I only had to do it once.)
Ajay May 6, 2013 @ 8:30am 
lets be honest, we all bought this game because there is a half nacked woman with string tangas as her trousers.
Raexmon May 20, 2013 @ 6:25am 
I agree with you....
But I see potential in the game... maybe if that game were developed by another company with a good writer, optional missions and more secondary stuff like collections of relics, more weapons, and things like that... maybe can be better game.
Sticky Goo Jul 20, 2013 @ 12:16am 
Originally posted by Raexmon:
I agree with you....
But I see potential in the game... maybe if that game were developed by another company with a good writer, optional missions and more secondary stuff like collections of relics, more weapons, and things like that... maybe can be better game.
Yeah.And they came up with the Blades of Time after all,didn't they?
John Hadley Jul 21, 2013 @ 9:45am 
I thought the worst thing was the actual quality of the combat. The character moved too fast. When you hit things it didn't *feel* like you hit them. You didn't get adequate visual and audio feedback to make it feel like "oh yeah I just smacked that guy good". They might get knocked back or fall over or something but it would happen so fast and they'd get back up so fast that if you weren't paying close attention you wouldn't even know if you hit them at times and the sound effects were quite weak in that regard too. The regular sword moves seemed way too simplistic so mostly you were just mashing A wildly then executing whatever special move you use. I need more variation than that in the melee combat, maybe blocking or dodging maneuvers or more timed acrobatics or something other than click click click click click click click space click click click click click click click space. Maybe more weapon types or something. The combat left a lot to be desired and the combat was the main focus of the game so it needs to be fun.

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