Supreme Ruler Cold War

Supreme Ruler Cold War

BuilderMp Jan 4, 2013 @ 2:49pm
UPDATE 7.3.1 - Anyone hear anything ?
When is it going to hit steam.. This is epic
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Showing 1-15 of 66 comments
BuilderMp Jan 4, 2013 @ 2:49pm

this weblink above will take you to bg forums - Although us steam users cannot update this using this file. Word on the street it is 2 or 3 months away from release on steam

- Anyone anything
Last edited by BuilderMp; Jan 4, 2013 @ 2:51pm
dobro Jan 4, 2013 @ 4:29pm 
just download the installer and it works on steam
BuilderMp Jan 5, 2013 @ 12:39am 
dobro Jan 5, 2013 @ 1:07am 
Works just fine for me
BuilderMp Jan 5, 2013 @ 1:43am 
yes... yes it does thank you. Can wait to see what they fixed
Bonaventura Jan 7, 2013 @ 5:54pm 
Its coming out tomorrow in valve time ;)
BuilderMp Jan 7, 2013 @ 9:05pm 
good to hear, what happens if you applied the update allready ?
Last edited by BuilderMp; Jan 7, 2013 @ 9:06pm
dobro Jan 8, 2013 @ 2:44pm 
It will download again which is pointless
BuilderMp Jan 24, 2013 @ 6:46pm 
NO auto update, but the update fix a whole whack of things mainly ....... unloading from ships
my favourite fix
luckz Feb 27, 2013 @ 8:50pm 
how the hell is this not on Steam yet
dobro Feb 28, 2013 @ 2:35pm 
Just download it and it works.
luckz Feb 28, 2013 @ 3:57pm 
Sadly it's just still so broken that I finally ended up deleting all my SR games last night.
chrisahl  [developer] Feb 28, 2013 @ 4:46pm 
We have no control over what Steam does after we send them the update files. And the only thing "broken" with this update is one of the victory conditions. Our games remain some of the most stable on the market so I have no idea what you're talking about.
luckz Feb 28, 2013 @ 10:31pm 
You mean you have no control over what Paradox and Valve do after you send Paradox the update files.

With broken, I didn't mean buggy. For example, the new Sniper Elite standalone game released today isn't as much buggy as just full of design flaws. Considering I've had savegame corruption and whatnot in Supreme Ruler titles before (incl SRCW), I could now spend a good while arguing against the "some of the most stable on the market" bit, but that's not going to help anybody.
If you really want to know, the diplomatic behaviour of the AI, like , and the tactical & strategical combat AI and those things were the peculiar annoyance in this particular case. I'm willing to concede that I maybe didn't set the world volatility high enough to make an Allies country care that the USSR doubled its population and power by conquering a neighbour of the UK, allied to the UK (Full Alliance & Mutual Defense), full of UK troops. Also I'll concede that I'm maybe too dumb to set the minister & unit initiative orders so that they will engage in sane yet effective warfare, encircle enemies instead of getting themselves encircled, effectively use short range and long range weapons, and so on and so on; in Hearts of Iron for example it is a lot easier to set up a sports-style "match plan" for your guys, from "Contain" (fall back slowly, minimise losses, try to wear down the oppoent) to "Blitzkrieg" (try to annihilate all enemy combatants ASAP to prevent them from being a nuisance later while also rapidly taking all their territory). I realise the Battle Theater system with its priority & offense/defense setting also plays into there, but I just didn't manage to make it work against an opponent who actually can fight back.
Furthermore, I don't have that good a frame of reference since it's been a while that I last played SRCW (last stopped when my savegame turned into crash-on-load a year ago), but I couldn't find that much of the announced performance speedup. The UI still is reasonably sluggish; having a relatively zoomed out view with many visible units makes it chug along very slowly. If there are any specific settings or workarounds one should use to see decent performance, I must have missed that.

For the record, I played all BGS games and definitely appreciate that Paradox hasn't yet forced you into releasing weekly music DLC and unit sprite DLC, and that you actually release big free updates long after release the way Paradox used to for their own games (and of course still do to a lesser extent).
chrisahl  [developer] Mar 1, 2013 @ 4:36am 
Thanks for clarifying. I'd still disagree with the word broken, but recognize that despite all we acheived, some things didn't get as far as we'd like. The Battlezone and Theater controls were intended to provide some of the sports style control you're suggesting and can in a number of cases but it's not as refined as we had hoped for. I'll be sure to share your comments with the rest of the team.
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