Shallex Sep 2 @ 10:33pm
Visual aspects of the weapon animations that Valve should change.
I can tell there are going to be people posting here like "omg who cares liek it is just visual so why even bother jus play da gam". Well let me give a little disclaimer: I love the game and whether these visual aspects get changed or not, won't affect my opinion on the game or it's gameplay. It is just that it is obvious that Valve has put a lot of attention into animation quality and they are trying to make this the ultimate CS, so I thought they might as well change some animations that are unusual/unnatural/buggy/etc. These are assuming you have right handed mode on, and the Classic viewmodel position.

My first complaint, if you will, is the scout and the AWP for T side. The scout for both teams seems to hold the end of the gun with the left hand with 2 fingers. The index and the thumb. Now this looks really weird, uncomfortable and unnatural. This also occurs with the AWP when being held by Terrorists, but not as much as the Scout. The AWP looks fine on CT side though because their gloves are big enough to hide the gap. Also related to the Scout is that when reloading, the right hand clips with the weapon a fair amount, and the Scout's recoil looks very fake.

The MAC magazine clips through the grip when reloading, and is very noticable. Seems pretty simple to fix.

The Galil AR when reloading has the magazine on screen at all times, meaning that you can clearly see that the magazine is lowered, but not off screen, and then put back in.

When wielding the M249, the end of the player's arm can be seen by quickly looking down while standing.

The P90 when cocked by the Terrorists, it can be seen that the thumb does not actually make contact with the cocking handle.

The SG 553 when being cocked, is very jittery in the character's hands and looks unnatural.

The USP-S drawing animation looks unnatural when the slide is pulled back using only 2 fingers.

The M4A1-S and M4A4 are held by the left hand somewhat unnaturally when you look at the thumb. It is bent at an unnatural and uncomfortable looking angle. It is most noticable when a Terrorist is holding it.

The SCAR-20 drawing animation doesn't even have the hand touch the cocking handle pretty much at all for both sides and instead has the hand below the handle during the animation.

That is it. Haters incoming. I know that a lot of people care about animation quality and I just think it would be a nice touch to change them. I can't stress enough how much I like the game regardless of animations, but I am sure those people will come in to hate.
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Heisenberg Sep 2 @ 10:55pm 
They should also fix the player model so that the model works similiar to how did in 1.6.

It really ♥♥♥♥es me off that I get killed because an enemy player doesn't look like they are even looking at me because of how poorly the player models function.

I'm surprised this hasn't been addessed yet and that other players haven't complained.

If an enemy is above or below you and they are aiming all the way up or all the way down at you, it looks like their gun is still pointing straight or partially at an angle when viewing them from your perspective.

In first person the player will be aiming straight up or down, but the model only shows a slight angle of the weapon when viewed by the player and when the enemy fires their gun the bullets are fired at a wierd unrealistic angle.
Ace♡ Sep 2 @ 10:57pm 
Why are you not complaining that they charge their weapon EVERY TIME THEY DRAW IT?

That should ♥♥♥♥ing infuriate anyone who actually know how guns work.
Shallex Sep 2 @ 10:57pm 
Originally posted by Heisenberg:
They should also fix the player model so that the model works similiar to how did in 1.6.

It really ♥♥♥♥es me off that I get killed because an enemy player doesn't look like they are even looking at me because of how poorly the player models function.

I'm surprised this hasn't been addessed yet and that other players haven't complained.

If an enemy is above or below you and they are aiming all the way up or all the way down at you, it looks like their gun is still pointing straight or partially at an angle when viewing them from your perspective.

In first person the player will be aiming straight up or down, but the model only shows a slight angle of the weapon when viewed by the player and when the enemy fires their gun the bullets are fired at a wierd unrealistic angle.
I never experienced this before.
saintsflow Sep 2 @ 10:58pm 
They should have several options for gun animations for the players to choose.
Shallex Sep 2 @ 10:59pm 
Originally posted by Ace♡:
Why are you not complaining that they charge their weapon EVERY TIME THEY DRAW IT?

That should ♥♥♥♥ing infuriate anyone who actually know how guns work.
Because it is supposed to be cinematic. I know how a gun works and I know that you would be losing ammo every time you draw it, but at least the reloads are possible. Yes, you ♥♥♥♥ the gun regardless of ammo on the pistols and the slide never stays back on the last shot, but that could be possible in real life. You ♥♥♥♥ the weapon when you run out of ammo because the slide stop is broken in every single pistol that is issued, and when you do ♥♥♥♥ the gun while you still have a bullet in the chamber, that is why you always have the same amount of ammo after reload regardless of if a bullet is in the chamber. For example, you will have 13 bullets in a P2000 whether you empty the mag or not, because you are dechambering that extra round that would give you 14 bullets total. Although a stupid choice if you were really handling a gun, it is still a plausible explanation.

Edit: lol c0c k is censored
Last edited by Shallex; Sep 2 @ 11:01pm
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