S33R Mar 26, 2014 @ 12:00pm
DO RATES MATTER?
So for the longest time the only thing I changed in console was the fps. I hear and notice people talking and changing rates. How much does it really matter for competitive play and why? From looking at forums I see most people say to use these rates: rate 128000
cl_updaterate 128
cl_cmdrate 128
cl_interp 0
cl_interp_ratio 1
Now, since the valve mm servers are only 64 tick, Is it bad or good if I set the update and cmd rate to double? Also alot of fourms have mixed opinions on interp ratio 1 or 2. From that ive read 2 is apparantly safer but worse hit reg then 1? And when i change my interp to 0 from 0. whatever it is it goes in a number in between. What rates should I change guys?
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ShodaN Mar 26, 2014 @ 12:07pm 
Rates usually adjust automatically to the tick of the server you play on.
ZánÐêr Mar 26, 2014 @ 12:11pm 
cl_updaterate and cl_cmdrate can bothe be left at 128 .. this way when you connect to 128 tick servers it will be set, and when you connect to 64 tick servers it will automatically drop down.

cl_interp and ratio are both preference based on a lot of variable including your ping etc.. these I would play around with and find out which settings gives you the best hit reg and feel.
S33R Mar 26, 2014 @ 12:16pm 
Originally posted by ZánÐêr:
cl_updaterate and cl_cmdrate can bothe be left at 128 .. this way when you connect to 128 tick servers it will be set, and when you connect to 64 tick servers it will automatically drop down.

cl_interp and ratio are both preference based on a lot of variable including your ping etc.. these I would play around with and find out which settings gives you the best hit reg and feel.

I set interp to 0 and ratio to 1. Didnt notice any difference if fact it felt as if i lagged more. I brought up net graph into console and showed no difference in choke. I read that if you have wireless a ration of 2 is generally safer. Can you or anyone confirm this?
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Date Posted: Mar 26, 2014 @ 12:00pm
Posts: 3