Posted: July 5
You start as a 24 years old woman who lives in small village and looses her father. Everything is suffocating her in her hometown, so she decides to travel to a distant city where her father used to live.
It has a unique graphic presentation, nice soundtrack and interesting theme however gameplay and some design choices are trying really hard to repel any person willing to give this game a chance.
The protagonist struggles with a depression after her parent's death and this is quite visual as her fears take on physical form and throw you into the battle. Why would you need to fight a dragon while you have your inner horrors to fight? Battles are turn-based and usually require some planning.
You also improve by leveling when you access skill tree in a form of snowflake and pick an ability which manifests how the character decides to deal with the reality (tough up - persistence +, cling to friends - heal allies, etc.). I like the whole idea quite well.
On the other hand, the game fails to explain gameplay mechanism. Sometimes you find yourself surrounded by enemies, the text hints some a mechanism is being introduced and then you have to figure out what it is.
It would be fine but combine it with slow pace (mostly thanks to slow movement of everything on screen) and the will to experiment leaves you.
It brings me to another flaw in the game and that is general slowness. Controls are responsive but moving across mere 3 screens (1 screen = a short path next to a 1 bedroom house) can take up to a minute.
There is also nothing to explore. You can either walk around, click on a person you wish to talk with or participate in a battle. No clickable objects which is not a flaw but I think it is good to mention.
I played the prologue and a bit of episode 1 because I decided it is not worth it to keep going. I am not excited enough about the story to spend time mostly watching character crawling around.
This game is certainly not for everybody, try demo to decide for yourself.