Indsendt: 28. april
After 600 hours put into this masterpiece (and after I hopefully started to understand most of the lore behind the Elder Scrolls universe), I think I am ready to write a review for Skyrim.
Personally, the best feeling I had while playing this game was getting back to my home, after 3 days of fighting dragons, exploring dungeons and talking with NPCs. My kids were eager to see what I got them, so I gave them a lot of toys I have found in the huge landscape. They also had surprises waiting for me, plenty alchemical ingredients, and even coins.
There are many races to choose from, my favorite one being the Khajit, a cat-human appearance specialised in Sneaking and Thieving. Players who don't like this playing style, but generally want to play as a Khajit (or any other race) will be happy to see that Skyrim lets them make the character THEY want. If you want, for example, a Mage Argonian, it will be, of course, harder work than for a High Elf, but as much rewarding, because you will notice how your character truly evolves during the adventure. You have tons of options, tons of playing styles (which you can mix or even change at any point in the game if you feel like it).
But enough with characters. Other aspect which really felt unique and incredible was the size of the land. Not only Skyrim itself is huge, considerably one of the biggest maps seen in a video game, but it's also fullfilled with things to do. I never went from one hold to another without finding plenty of puzzles, chests, dungeons into my way. And, if you're like me, you don't want to rush through the main story and prefer instead to explore more or do miscellaneous quests, you'll be glad to take the side roads whenever you see them. They will take you to caves, mines, villages, farms, dungeons, and even dragon lairs. The exploration never had an end for me, not even after so many hours spent into the game.
You are probably curious about the combat system. While technically not one of the best I have seen in a RPG, I must admit that it had massively been improved since Morrowind and Oblivion. The ''Luck'' factor is not present any more, so you can't miss a shot when you clearly were very close to the enemy. The third person combat camera is now immersive, with tons of new animations and a new feature which I like a lot: the killcam.
One final aspect I'd like to talk about is the length of the game. While the main storyline is relatively short (took me around 10 hours on hardest difficulty), the side quests and guild quests make this game incredibly long. If you get Skyrim and plan on beating every single quest, clearing every dungeon, finding every landmark, you'd better get prepared for a very, VERY long journey. I myself haven't completed a quarter of the entire game yet (checked progress with a mod).
This game is by far my favorite RPG at the time being, its biggest rival in my opinion being Dragon Age: Inquisition.
Pros: + incredibly large landscape, mixing bioms from tundra to winter, from pine forest to stone holds;
+ a lot of locations, free for player to explore; hundreds of dungeons, caves, which at their turn are themselves long and filled with enemies, puzzles, traps which will reward handsomely the player at the end;
+ plenty of quests, most of which don't require the player to have completed the main questline;
+ the introduction of dragons as enemies, for the first time in the Elder Scrolls games;
+ residents of cities and villages all have their own lives and families. In the morning, they will leave their home and go to their job, in the afternoon they will take a break for eating, and in the evening they will close their shop and go back to their home or at the inn for some mead, where after a few hours will go to sleep;
+ random encounters will let the player find more about the game; fugitives will tell you to keep their stolen item for a short while, followed by a scene where the owner finds you and asks you whether you have seen the thief (at this point, you can lie, you can tell him where the thief went, or you can be most honest and give him his item); couriers will once in a while give the corespondence to you, which can lead to impressive new quests or will update your map with new locations; you can find farmers giving their cows as sacrifice for the giants, and many, many more other events, all unpredicatble;
+ the leveling system has been improved since Oblivion: after you have a high level, you will no longer see ALL enemies wearing the Daedric armor, instead you will continue to find packs of bandits, some of them having leather armor and others having more powerful armor and items;
+ player can buy home in 5 holds, where he can place his loot, take his wife and kids and take a rest; this, personally, felt like a huge immersive feature in the game world;
+ new powers added to the game world, called Shouts; will let you find out more about it x);
+ you feel that your character truly evolves as you progress; more over, you can make what you want of your character: a good warrior, archer, thief, mage etc., by using perks;
Cons: - interface is worse than at previous games; you can't sort items by criterias (feature that had been available in Oblivion), you can't search for a specific item when you have plenty of loot in your backpack, and the aspect is generally bad; thus i recommend using a mod that changes inventory;
- while reasonable, the game is filled with bugs, some of which can even break a quest; again, i recommend using the Unofficial Patches;
- some textures and meshes haven't been vigurously worked by developers and they look bad for 2011;
Personal rating: 95/100